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		<title><![CDATA[StarFell Forums - Magic Lore]]></title>
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		<pubDate>Sun, 24 May 2026 22:47:56 +0000</pubDate>
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			<title><![CDATA[[Elemental] Elementalism]]></title>
			<link>https://forum.starfell.online/showthread.php?tid=52</link>
			<pubDate>Sun, 07 Jul 2024 23:51:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.starfell.online/member.php?action=profile&uid=19">Showlocke</a>]]></dc:creator>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9900;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Ele</span></span></span></span><span style="color: #00ffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">men</span></span></span></span><span style="color: #00ff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">tal</span></span></span></span><span style="color: #ff00ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">ism</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">( Core Magic )</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcQA_27QqtS__s3MAziE_rwd1J5pcaDnwmuKit_-7uSmXgI3IpS4pTmdhDuIQIDCCOnGNullyP27590-RZfNtwSAziKTDnjPPGlSyTLgAt6wRVwyDtejf2t3gh1H9kVg4KWkvt4B2qjxCa4QIKbdM2mi-U?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="501" height="282" alt="[Image: AD_4nXcQA_27QqtS__s3MAziE_rwd1J5pcaDnwmu...KXSGGAOntQ]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">“</span></span></span><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Only through the elements, can life exist.</span></span></span></span><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">“ </span></span></span><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- </span></span></span><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Allyah Suncaller</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Fire must remain ever burning, as change is brought through the destruction. Water must continue to flow for eternity, providing the fuel for life to continue existing. Earth remains steady and strong, as a ground for life to walk upon, and a place for roots to take hold. Air will watch for eternity, as a breath for lungs, and a tool to move the other elements. It is through these “gifts” to the world that Laervikorum shows her true allegiances. Turmoil and war do not matter, as long as the elements continue to flow throughout the world, life will continue.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">It is through Laervikorum that the first Elementalists were created, and given their elemental guardians to watch over them. Igne, Aqua, Terra, and Caelum. These four great adventurers of different houses all sought the change they wished to see within the world, mastering their given element in order to make it happen.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">It is said that one day, the goddess herself appeared before each of the four chosen. The Dragons were harnessing the elements, and the warring factions of The Draconic began to threaten the sanctity of the elemental balance within the realm.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #a4c2f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The Magic</span></span></span></span><span style="font-size: large;" class="mycode_size"><br />
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<span style="color: #a4c2f4;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXd4V_BZCle0E40gmselq1dm-uGMDJNE9rOE1HuMlFEh1nDKGqzkXwwgNc7KDzEJ6xTqUDUOQn1PrzRcOUkDCQchkwS1l7rzwYCrAcj8qTvenMLhwSJrTJ9kR9RucA5gBCNcZwfon6ohlUKdW1c6UvyQb0sw?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="271" height="270" alt="[Image: AD_4nXd4V_BZCle0E40gmselq1dm-uGMDJNE9rOE...KXSGGAOntQ]" class="mycode_img" /></span></span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Laervikorum continues to channel her Elements to those who are willing to learn, and respect the element they are seeking to learn. The elements have an affinity to certain people, and before you can pick up your first element, you must undergo a ritual based upon finding your elemental affinity.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">To do this ritual the user must locate 4 objects that represent each of the four elements. They then must place them in the cardinal directions, creating a circle. After the objects have been laid out, the candidate for learning their affinity must approach each of the objects in order, and ask them to do something minor in response. (This could be a small wiggle of the object, little cracks filling the stone, or a faint glow to the object. Anything is permissible as long as it is minor and negligible.) The order of this is important, starting with Fire, Water, Earth, Air. However, when each of the four objects have been asked to participate, the candidate must now thank the elements in reverse order in however way they’d like. (Air, Earth, Water, Fire.) </span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">The item(s) that reacts the weakest to this test will be a signifier for the element that they will struggle the most with learning. The item(s) that reacts the strongest will be a signifier for the candidates affinity.</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elements are decided OOC’ly, but an Elementalist with a TA will be able to initiate this ritual and DM it. The teacher should ask the aspirant beforehand what element they want to learn, and use this information to track the affinity within the ritual.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Any Elementalist with a TA can initiate this ritual, even if the target doesn’t want to learn elementalism. Affinities can be used RP’ly outside of the magic.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Affinity is flavor. You can still get a hold of elements you don’t have an affinity to, but the journey would be “Harder” for your character IRP.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #a4c2f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Becoming an Elementalist</span></span></span></span><span style="font-size: large;" class="mycode_size"><br />
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<span style="color: #a4c2f4;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdenJDS6mbQ8FxG_9sQdv6gU_Ft-8l04ulIxuYIuixe5e24gkjmlj2489lyvlxYSbQ1yqf0-5IcOF1KJ0L8NsWrwxTsi_HPYukNm7m6Ru3Sab4qy8cY4pzLOTn7b3GIyKLzjmvM-fY3s0DIePK4Jl5DK6tU?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="326" height="290" alt="[Image: AD_4nXdenJDS6mbQ8FxG_9sQdv6gU_Ft-8l04ulI...KXSGGAOntQ]" class="mycode_img" /></span></span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">After performing the affinity ritual, a student must connect to their element for the first time. The user must meditate on their element with the guidance of their teacher. Through this meditation, it is up to the teacher to guide someone into learning to perceive the elemental plane. This can be through a literal vision that represents the element they are connecting to.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">All that needs to be present for this connection ritual is the element that they are trying to connect to. A flame, A body of water, or a rock. Air elementalists always have an easy time connecting their first time.</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ You must find someone with a specific element TA to learn that element. An earth Elementalist cannot teach fire Elementalism, etc.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ You may use iElementalistry of Laevikorum in your visions, though it will never truly be the Goddess.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ There is no “right” way to DM a ritual, but the teacher must touch upon key points. The student will see a representation of their chosen element, and then without realizing it, they immediately cast T1 manipulation in however way the student desires.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Air and Earth Elementalists connect near instantly due to the abundance of their element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Water Elementalists will have a slightly harder time.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Fire Elementalists have a much harder time connecting to their element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ The difficulty for the first connection is purely flavor.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ You cannot learn another element until you reach T3 in your FIRST element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ When posting an MA for Elementalism, be sure to specify what element. ( Elementalism - (Element) )</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Tells:</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">All abilities require a “Tell” upon the first emote in the order, even if connection isn’t required. This can simply be “aura”, but Elementalists have an Elemental Aura.. (IE; Earth Elementalists have tiny pebbles that begin to float around their body. Fire elementalists make sparks appear, or embers. Etc.)</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ The Elemental Aura is aesthetic only, and cannot have any effect on another player, save for Non-Combat simple flavor emotes that have no bearing mechanical roleplay.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elementalism Aura can be used as a tell for other magics, and can be combined per element to create unique effects.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Using an Element requires THAT ELEMENTS aura. (IE; You cannot use a Fire tell for Water Elementalism.)</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #a4c2f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Ability Overview</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~=~ Elemental Manipulation ~=~</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Every element can be manipulated through this Ability. The user can “connect” to their element, and using this basic connection they can manipulate whatever element they are attuned to. Through training and hardship, anyone can learn to control all four elements.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">The most basic form of Manipulation is the ability to control the flow and structure of the element. This will strengthen alongside Tier Progression, but is available at T1. The two types of general manipulation are “Projectile” and “Structure” manipulation.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Projectile manipulation is what allows for elements in motion, and Structure manipulation allows for a static version of the element. Structures may move, though they travel much slower than their projectile counterparts.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T1 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4) Emotes. Hear Element(1) -&gt; Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1)</span></span></span> <br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Marble sized projectile; (10) Block range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- No Structures. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- No Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T2 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4+) Emotes. Hear Element(1) -&gt; Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1) -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile; (15) Block range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- (2x2x2) Block Structures max.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 2 emotes for Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T3 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Three(3+) Emotes. Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1) -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile, up to Baseball with (1) extra Control emote; (20) Block range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 2.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add, up to a max of (4x4x4).</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 4 emotes for Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T4 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Three(3+) Emotes. Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1) -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile, but may be increased to Basketball sized and then Beach Ball sized with (1) and (2) extra Control emotes respectively; Line of Sight range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 3.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add up to a max of (6x6x6).</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- The Elementalist starts with 4 emotes of Continuous Casting but may add 2 extra emotes of Continuous Casting per extra Control emote they add to the spell, up to a max of 8 emotes of Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T5 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Three(3+) Emotes. Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1)  -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile, but may be increased to Basketball sized and then Beach Ball sized with (1) and (2) extra Control emotes respectively; Line of Sight range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 4.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add up to a max of (8x8x8).</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- The Elementalist starts with 4 emotes of Continuous Casting but may add 2 extra emotes of Continuous Casting per extra Control emote they add to the spell, up to a max of 10 emotes of Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Out of combat, spellcasting is much more free form. There is no true limit to what an elementalist can do, especially with help from others. However, an elementalist, at one time, cannot control more than the max limit listed for structures as shown above. Emote counts don’t matter when manipulating, so long as they seem reasonable. For example, controlling an (8x8x8) in only 1 emote isn’t reasonable. It’s meant to be free form and structures created may stay in place, within reason. This mainly applies to Earth as the other elements have a harder time staying in place.</span></span></span><br />
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<span style="color: #980000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">General Manipulation Redlines:</span></span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Projectiles do not have to travel. The Release emote can be held onto until ready to release.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Projectiles can be summoned within 1 block of the caster.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ When holding onto multiple projectiles, they may either all be thrown at once in one direction, or may be thrown during separate emotes and in whatever direction the Elementalist chooses.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Structures can be made up to 2 blocks away.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Continuous casting for structures can move the structure at a max of 4 blocks per emote.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elementalists must maintain line of sight with their Structures, else they will crumble to the ground.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ All elemental structures, after their Continuous Casting period, or if the Elementalist stops concentrating on them, will crumble back to the ground.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~=~ Elemental Summoning ~=~</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXf8Ue2cSvQH7CR14BRYFenSy5dPrYyGb-u7S-xzpjCyzZ_7FutZN-TCGmqEfKVfRhJ0VJGOjs1RJDwVkf492PdcLhzwEl0HJmqRgySKzLtMeDUmA16biTIcWkO6cSFuROzriTmLUd6wxhCXVKqITPtY4qkP?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="496" height="247" alt="[Image: AD_4nXf8Ue2cSvQH7CR14BRYFenSy5dPrYyGb-u7...KXSGGAOntQ]" class="mycode_img" /></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">At T4, an elementalist can summon a living embodiment of their element. The Elementals can cast at a T5 level, and act independently of the summoner. Elementals are individuals as well, as they can develop their own personalities. With a strong enough connection, and time, Elementals can even learn how to speak! If their summoner loses consciousness, the elemental will be sent back into its plane.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Normally an Elemental can only remain within line of sight of the summoner, however, T4 Elementalists can create a “Shrine”. The sole purpose of a shrine is to tether an Elemental. With a shrine active, the Elemental can act even if its summoner is knocked down. Around a shrine, an elemental can move up to 50 blocks away, OR they can persist within the borders of a city.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T4 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4) Emotes. Connect(1) -&gt; Call Elemental(1) -&gt; Shape Elemental(2)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 6 feet tall.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T5 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4) Emotes. Connect(1) -&gt; Call Elemental(1) -&gt; Shape Elemental(2)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 7 feet tall.</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Once summoned, an Elemental acts as an additional NPC.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Every time an Elemental is summoned, it is the same elemental reborn. Not a new elemental every time. The Elementalist may, at any point, decide to summon a new Elemental.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Aesthetics and looks of the Elemental is up to the summoner's choice.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elementals do not need to be humanoid, and instead can look like animals. However, they cannot go above the height limit, and this has no effect on mechanics or vulnerability.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ If the summoner of an Elemental without a shrine is unconscious, the connection will drop and the Elemental will disappear back into the elemental plane.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Each Elemental’s stats will be listed underneath their respective Element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Out of Combat, Elementals can regenerate their hit-counter fully after 1 IRL hour of being out of combat.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Out of Combat, Elementals may utilize magic at a T4 level.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Shrines:</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Shrines are small areas with various signifiers of the respected Element; they feature items containing that element's essence, art of said element, even statues and entire structures representing the element. Shrines have no size limit, big or small, but have the same radius no matter the size.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">A T4 elementalist can call upon the desired element to inhibit the shrine crafted with the help of two other adept Elementalists. This requires a small ritual of respect for said element. Kind words should be said, directed at the shrine, as well as a “thank you” for what the element does for the world.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Shrine Link(Lead by the T4+)</span></span></span></span><br />
<span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Five(5) Emotes. Call Element(1) -&gt; Thank Element(1) -&gt; Channel Element(2) -&gt; Seal Element(1)</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Only T4 Elementalists can activate a shrine, requires two other Elementalists of at least T3.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ This requires an LT approval. Take SS’s of the ritual, and Submit them in a ticket on the discord with an @ to the Lore Team.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Binding an Elemental to the Shrine is done during the ritual.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Only one Elemental can be bound to a Shrine at a time. Only Elementals of the leader of the Ritual can be bound to a Shrine.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ An Elementalist can have a max of 4 shrines linked to them.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ The shrine elemental can be played by the person who summons them.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Should the Elementalist be unable to give orders to the Elemental, they will go inactive. Such will occur in situations like the Elementalist being knocked unconscious.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Should an Elemental be destroyed, the Elementalist must resummon them at their respective Shrine, or, should they not wish to keep that Elemental, create a new Shrine.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~=~ Elemental Gifts ~=~</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Elements are about more than just what it seems at first! Fire is volatile, and full of passion, but it also keeps people safe and warm. Water is mighty and unstoppable, but it gives life. Earth is steady and strong, but houses all the plants upon the world. Air is responsible for breathing and life as well, but it can lift the wings of birds, and cool you down on a hot day. Each element has a set of “gifts”, minor abilities that go alongside learning an element.</span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9900;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Ele</span></span></span></span><span style="color: #00ffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">men</span></span></span></span><span style="color: #00ff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">tal</span></span></span></span><span style="color: #ff00ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">ism</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">( Core Magic )</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXcQA_27QqtS__s3MAziE_rwd1J5pcaDnwmuKit_-7uSmXgI3IpS4pTmdhDuIQIDCCOnGNullyP27590-RZfNtwSAziKTDnjPPGlSyTLgAt6wRVwyDtejf2t3gh1H9kVg4KWkvt4B2qjxCa4QIKbdM2mi-U?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="501" height="282" alt="[Image: AD_4nXcQA_27QqtS__s3MAziE_rwd1J5pcaDnwmu...KXSGGAOntQ]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">“</span></span></span><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Only through the elements, can life exist.</span></span></span></span><span style="color: #fff2cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">“ </span></span></span><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- </span></span></span><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Allyah Suncaller</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Fire must remain ever burning, as change is brought through the destruction. Water must continue to flow for eternity, providing the fuel for life to continue existing. Earth remains steady and strong, as a ground for life to walk upon, and a place for roots to take hold. Air will watch for eternity, as a breath for lungs, and a tool to move the other elements. It is through these “gifts” to the world that Laervikorum shows her true allegiances. Turmoil and war do not matter, as long as the elements continue to flow throughout the world, life will continue.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">It is through Laervikorum that the first Elementalists were created, and given their elemental guardians to watch over them. Igne, Aqua, Terra, and Caelum. These four great adventurers of different houses all sought the change they wished to see within the world, mastering their given element in order to make it happen.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">It is said that one day, the goddess herself appeared before each of the four chosen. The Dragons were harnessing the elements, and the warring factions of The Draconic began to threaten the sanctity of the elemental balance within the realm.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #a4c2f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">The Magic</span></span></span></span><span style="font-size: large;" class="mycode_size"><br />
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<span style="color: #a4c2f4;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXd4V_BZCle0E40gmselq1dm-uGMDJNE9rOE1HuMlFEh1nDKGqzkXwwgNc7KDzEJ6xTqUDUOQn1PrzRcOUkDCQchkwS1l7rzwYCrAcj8qTvenMLhwSJrTJ9kR9RucA5gBCNcZwfon6ohlUKdW1c6UvyQb0sw?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="271" height="270" alt="[Image: AD_4nXd4V_BZCle0E40gmselq1dm-uGMDJNE9rOE...KXSGGAOntQ]" class="mycode_img" /></span></span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Laervikorum continues to channel her Elements to those who are willing to learn, and respect the element they are seeking to learn. The elements have an affinity to certain people, and before you can pick up your first element, you must undergo a ritual based upon finding your elemental affinity.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">To do this ritual the user must locate 4 objects that represent each of the four elements. They then must place them in the cardinal directions, creating a circle. After the objects have been laid out, the candidate for learning their affinity must approach each of the objects in order, and ask them to do something minor in response. (This could be a small wiggle of the object, little cracks filling the stone, or a faint glow to the object. Anything is permissible as long as it is minor and negligible.) The order of this is important, starting with Fire, Water, Earth, Air. However, when each of the four objects have been asked to participate, the candidate must now thank the elements in reverse order in however way they’d like. (Air, Earth, Water, Fire.) </span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">The item(s) that reacts the weakest to this test will be a signifier for the element that they will struggle the most with learning. The item(s) that reacts the strongest will be a signifier for the candidates affinity.</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elements are decided OOC’ly, but an Elementalist with a TA will be able to initiate this ritual and DM it. The teacher should ask the aspirant beforehand what element they want to learn, and use this information to track the affinity within the ritual.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Any Elementalist with a TA can initiate this ritual, even if the target doesn’t want to learn elementalism. Affinities can be used RP’ly outside of the magic.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Affinity is flavor. You can still get a hold of elements you don’t have an affinity to, but the journey would be “Harder” for your character IRP.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #a4c2f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Becoming an Elementalist</span></span></span></span><span style="font-size: large;" class="mycode_size"><br />
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<span style="color: #a4c2f4;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdenJDS6mbQ8FxG_9sQdv6gU_Ft-8l04ulIxuYIuixe5e24gkjmlj2489lyvlxYSbQ1yqf0-5IcOF1KJ0L8NsWrwxTsi_HPYukNm7m6Ru3Sab4qy8cY4pzLOTn7b3GIyKLzjmvM-fY3s0DIePK4Jl5DK6tU?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="326" height="290" alt="[Image: AD_4nXdenJDS6mbQ8FxG_9sQdv6gU_Ft-8l04ulI...KXSGGAOntQ]" class="mycode_img" /></span></span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">After performing the affinity ritual, a student must connect to their element for the first time. The user must meditate on their element with the guidance of their teacher. Through this meditation, it is up to the teacher to guide someone into learning to perceive the elemental plane. This can be through a literal vision that represents the element they are connecting to.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">All that needs to be present for this connection ritual is the element that they are trying to connect to. A flame, A body of water, or a rock. Air elementalists always have an easy time connecting their first time.</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ You must find someone with a specific element TA to learn that element. An earth Elementalist cannot teach fire Elementalism, etc.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ You may use iElementalistry of Laevikorum in your visions, though it will never truly be the Goddess.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ There is no “right” way to DM a ritual, but the teacher must touch upon key points. The student will see a representation of their chosen element, and then without realizing it, they immediately cast T1 manipulation in however way the student desires.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Air and Earth Elementalists connect near instantly due to the abundance of their element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Water Elementalists will have a slightly harder time.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Fire Elementalists have a much harder time connecting to their element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ The difficulty for the first connection is purely flavor.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ You cannot learn another element until you reach T3 in your FIRST element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ When posting an MA for Elementalism, be sure to specify what element. ( Elementalism - (Element) )</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Tells:</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">All abilities require a “Tell” upon the first emote in the order, even if connection isn’t required. This can simply be “aura”, but Elementalists have an Elemental Aura.. (IE; Earth Elementalists have tiny pebbles that begin to float around their body. Fire elementalists make sparks appear, or embers. Etc.)</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ The Elemental Aura is aesthetic only, and cannot have any effect on another player, save for Non-Combat simple flavor emotes that have no bearing mechanical roleplay.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elementalism Aura can be used as a tell for other magics, and can be combined per element to create unique effects.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Using an Element requires THAT ELEMENTS aura. (IE; You cannot use a Fire tell for Water Elementalism.)</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #a4c2f4;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Ability Overview</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~=~ Elemental Manipulation ~=~</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Every element can be manipulated through this Ability. The user can “connect” to their element, and using this basic connection they can manipulate whatever element they are attuned to. Through training and hardship, anyone can learn to control all four elements.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">The most basic form of Manipulation is the ability to control the flow and structure of the element. This will strengthen alongside Tier Progression, but is available at T1. The two types of general manipulation are “Projectile” and “Structure” manipulation.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Projectile manipulation is what allows for elements in motion, and Structure manipulation allows for a static version of the element. Structures may move, though they travel much slower than their projectile counterparts.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T1 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4) Emotes. Hear Element(1) -&gt; Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1)</span></span></span> <br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Marble sized projectile; (10) Block range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- No Structures. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- No Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T2 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4+) Emotes. Hear Element(1) -&gt; Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1) -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile; (15) Block range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- (2x2x2) Block Structures max.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 2 emotes for Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T3 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Three(3+) Emotes. Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1) -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile, up to Baseball with (1) extra Control emote; (20) Block range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 2.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add, up to a max of (4x4x4).</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 4 emotes for Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T4 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Three(3+) Emotes. Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1) -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile, but may be increased to Basketball sized and then Beach Ball sized with (1) and (2) extra Control emotes respectively; Line of Sight range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 3.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add up to a max of (6x6x6).</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- The Elementalist starts with 4 emotes of Continuous Casting but may add 2 extra emotes of Continuous Casting per extra Control emote they add to the spell, up to a max of 8 emotes of Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T5 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Three(3+) Emotes. Connect(1) -&gt; Control(1) -&gt; Manipulate/Release(1)  -&gt; [Continuous Casting (+1)]</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Baseball sized projectile, but may be increased to Basketball sized and then Beach Ball sized with (1) and (2) extra Control emotes respectively; Line of Sight range. </span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 4.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add up to a max of (8x8x8).</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- The Elementalist starts with 4 emotes of Continuous Casting but may add 2 extra emotes of Continuous Casting per extra Control emote they add to the spell, up to a max of 10 emotes of Continuous Casting.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Out of combat, spellcasting is much more free form. There is no true limit to what an elementalist can do, especially with help from others. However, an elementalist, at one time, cannot control more than the max limit listed for structures as shown above. Emote counts don’t matter when manipulating, so long as they seem reasonable. For example, controlling an (8x8x8) in only 1 emote isn’t reasonable. It’s meant to be free form and structures created may stay in place, within reason. This mainly applies to Earth as the other elements have a harder time staying in place.</span></span></span><br />
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<span style="color: #980000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">General Manipulation Redlines:</span></span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Projectiles do not have to travel. The Release emote can be held onto until ready to release.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Projectiles can be summoned within 1 block of the caster.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ When holding onto multiple projectiles, they may either all be thrown at once in one direction, or may be thrown during separate emotes and in whatever direction the Elementalist chooses.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Structures can be made up to 2 blocks away.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Continuous casting for structures can move the structure at a max of 4 blocks per emote.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elementalists must maintain line of sight with their Structures, else they will crumble to the ground.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ All elemental structures, after their Continuous Casting period, or if the Elementalist stops concentrating on them, will crumble back to the ground.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~=~ Elemental Summoning ~=~</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXf8Ue2cSvQH7CR14BRYFenSy5dPrYyGb-u7S-xzpjCyzZ_7FutZN-TCGmqEfKVfRhJ0VJGOjs1RJDwVkf492PdcLhzwEl0HJmqRgySKzLtMeDUmA16biTIcWkO6cSFuROzriTmLUd6wxhCXVKqITPtY4qkP?key=5up58WzSVezJKXSGGAOntQ" loading="lazy"  width="496" height="247" alt="[Image: AD_4nXf8Ue2cSvQH7CR14BRYFenSy5dPrYyGb-u7...KXSGGAOntQ]" class="mycode_img" /></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">At T4, an elementalist can summon a living embodiment of their element. The Elementals can cast at a T5 level, and act independently of the summoner. Elementals are individuals as well, as they can develop their own personalities. With a strong enough connection, and time, Elementals can even learn how to speak! If their summoner loses consciousness, the elemental will be sent back into its plane.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Normally an Elemental can only remain within line of sight of the summoner, however, T4 Elementalists can create a “Shrine”. The sole purpose of a shrine is to tether an Elemental. With a shrine active, the Elemental can act even if its summoner is knocked down. Around a shrine, an elemental can move up to 50 blocks away, OR they can persist within the borders of a city.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T4 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4) Emotes. Connect(1) -&gt; Call Elemental(1) -&gt; Shape Elemental(2)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 6 feet tall.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">T5 - </span></span></span><span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Four(4) Emotes. Connect(1) -&gt; Call Elemental(1) -&gt; Shape Elemental(2)</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">- Max of 7 feet tall.</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Once summoned, an Elemental acts as an additional NPC.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Every time an Elemental is summoned, it is the same elemental reborn. Not a new elemental every time. The Elementalist may, at any point, decide to summon a new Elemental.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Aesthetics and looks of the Elemental is up to the summoner's choice.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Elementals do not need to be humanoid, and instead can look like animals. However, they cannot go above the height limit, and this has no effect on mechanics or vulnerability.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ If the summoner of an Elemental without a shrine is unconscious, the connection will drop and the Elemental will disappear back into the elemental plane.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Each Elemental’s stats will be listed underneath their respective Element.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Out of Combat, Elementals can regenerate their hit-counter fully after 1 IRL hour of being out of combat.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Out of Combat, Elementals may utilize magic at a T4 level.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Shrines:</span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Shrines are small areas with various signifiers of the respected Element; they feature items containing that element's essence, art of said element, even statues and entire structures representing the element. Shrines have no size limit, big or small, but have the same radius no matter the size.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">A T4 elementalist can call upon the desired element to inhibit the shrine crafted with the help of two other adept Elementalists. This requires a small ritual of respect for said element. Kind words should be said, directed at the shrine, as well as a “thank you” for what the element does for the world.</span></span></span><br />
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Shrine Link(Lead by the T4+)</span></span></span></span><br />
<span style="color: #ffff00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Five(5) Emotes. Call Element(1) -&gt; Thank Element(1) -&gt; Channel Element(2) -&gt; Seal Element(1)</span></span></span><br />
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<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Only T4 Elementalists can activate a shrine, requires two other Elementalists of at least T3.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ This requires an LT approval. Take SS’s of the ritual, and Submit them in a ticket on the discord with an @ to the Lore Team.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Binding an Elemental to the Shrine is done during the ritual.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Only one Elemental can be bound to a Shrine at a time. Only Elementals of the leader of the Ritual can be bound to a Shrine.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ An Elementalist can have a max of 4 shrines linked to them.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ The shrine elemental can be played by the person who summons them.</span></span></span><br />
<span style="color: #dd7e6b;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Should the Elementalist be unable to give orders to the Elemental, they will go inactive. Such will occur in situations like the Elementalist being knocked unconscious.</span></span></span><br />
<span style="color: #ea9999;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~ Should an Elemental be destroyed, the Elementalist must resummon them at their respective Shrine, or, should they not wish to keep that Elemental, create a new Shrine.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="color: #ffe599;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">~=~ Elemental Gifts ~=~</span></span></span></div>
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<span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial, sans-serif;" class="mycode_font">Elements are about more than just what it seems at first! Fire is volatile, and full of passion, but it also keeps people safe and warm. Water is mighty and unstoppable, but it gives life. Earth is steady and strong, but houses all the plants upon the world. Air is responsible for breathing and life as well, but it can lift the wings of birds, and cool you down on a hot day. Each element has a set of “gifts”, minor abilities that go alongside learning an element.</span></span></span>]]></content:encoded>
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			<title><![CDATA[[Druidic] The Green Path]]></title>
			<link>https://forum.starfell.online/showthread.php?tid=47</link>
			<pubDate>Sun, 07 Jul 2024 00:16:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.starfell.online/member.php?action=profile&uid=15">Creete</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.starfell.online/showthread.php?tid=47</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color">The Green Path:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color">Druidism</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color">Background:</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A gift from the Mother and Father, it was no wonder that the Kobolds were the first to discover the Green Path. Some believe they were guided to it by the fae, others think it was something naturally imbued in them, but the real origin of who first mastered the art and when Druidism was truly discovered by the beast-folk has long been lost to history.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The practice of Druidism has no doubt developed strong footing amongst the people of the realm, even now starting to seep outside the forested walls of the Kobolds. All are welcomed to walk the Green Path, even those who have no desire to take up the blessings provided by the Mother and Father. Should a person be true to the values of the Path, they will find themselves welcomed in the Forest beyond.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Explanation:</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druidism works through one's ability to ‘connect’ to the song and heartbeat of nature around them. A druid will use their mana, as fueled by the mana stream, to empower their blessings and communicate with flora and fauna alike. It is entirely through one’s practice of tethering to the heartbeat of the natural world that a druid is able to manipulate, mend, and utilize the world around them.</span></span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">There is no doubt that the most common purpose of druidism is to tend to wildlife, protect forests and other places in nature, and to prevent blight from spreading - but one should not assume that because their duties are heal the hurt and ill that they a druid must be peaceful or docile. A gentle rainfall can turn into a devastating storm, and like this the most caring of druids must be willing to take up arms if they wish to truly follow the Green Path.</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Tethering and Totems:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Becoming a druid is no easy task, not just because of the various trials and tests a druid-to-be will be expected to complete by their Mentor, but due to the toll it plays on your body and mind. When one accepts the Blessings of the Green, they are opening up their soul to a part of the Mana Stream that they have never experienced before. This act in itself is challenging and the ritual that allows such a thing to even happen must only be performed by one that has been taught how to do it properly.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The process in which a soul is Tethered to the Forest’s heartbeat is strenuous on both the Mentor and their pupil. It involves a spiritual journey within the Forest itself, where the landscape will be molded and manipulated for Father to decide if the pupil is truly ready for the Blessings.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Once this final trial is completed, the pupil awakens as a freshly born Druid and with this they are given a new name: a totem bestowed to them by the Wilds. They will know this name as soon as their eyes open, and it is common practice for them to announce it to their brothers and sisters of the Green once they have come to their senses again. The name they are given is thought to be of something within the Wilds that represents them and their unique connection to the Forest beyond. It is not unheard of for more than one druid to be given the same totem, nor is it uncommon for a totem to find a new bearer after a druid has passed. One should note that all totems are representations of nature and natural concepts, thus there will never be a person given a totem such as ‘Hammer’ or ‘Cottage’.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Connection and Tells:</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">As all magics do, no matter their origins, the casting and channeling of a druid at work will be quite visible and easy to spot. There is no rhythm nor reason for the colors of one’s aura, nor does there seem to be any really know logic behind what causes each druid to have their unique casting tell - but it is assumed that they are tied to the soul of the druid and help in reflecting who they are as a person.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A person’s aura color can be anything, but can never be more than two similar colors at a time. Common casting tells are glowing eyes, mists swirling around a person, vines climbing their bodies, their skin casting a shimmering glow, etc.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">It should be noted that a druid that has reached mastery (having reached t5) will no longer need to connect to the heartbeat of nature, they will be able to maintain a passive connection at all times. With that said, should a druid seek to use any other magic they will have to disconnect from the heartbeat to focus on their other magics, and reconnect once they are done. Due to this passive connection, all t5 spells lose the need to do a connection emote.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Weight of the Path:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Such a massive task as Druidism is, and the expectations of those who walk the Path, would undoubtedly leave some lasting effect on the mind of the Walker. Once they are able to hear the Heartbeat, the druid will feel the pull of nature - the call to it. They will feel the desire to protect, guard and serve it. Some druids will feel this beckoning stronger than others, but all druids feel it to some extent. It is not uncommon for druids to find themselves feeling uneasy in developed areas where there is limited nature, as the song would be hushed within these stone and mortar places.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Beyond this, the druid has expectations from the Father - and should they break the few rules he has for them, they may find their connection to the Wilds severed.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Tenants of the Green:</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Walk Forever the Path; once one is devoted they should not forget their duties to the Green. The Wilds and the Cycle should come before all.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The Father expects his children to devote themselves to their duties, to do all they can to protect the wilderness and the beasts within it. This does not mean that the Father will expect his children to not have normal lives, for living as one would normally - being wed, serving a nation, having a family - this is a part of the life cycle of many of his children, and he knows this.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Seek not to harm the Green or Wilds; welcome no blight to my forests or seas. Cleanse the sickness that would seek to throw off the Cycle.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">It is the duty of all druids to tend to the wilds and protect them. Never should they be the cause of blight, corruption or taint to the land, flora or fauna.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Feed from the land, as the land will one day feed from you - but do not take more than you need. Do not kill for sport, do not toil the soil until it is barren and dead.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">All creatures eat, the Father’s children are no exception to this. He does not expect them to starve or to eat only plants to survive, he simply expects them to cherish life and not take more than what is required. Hunting for sport and not to survive is frowned upon, and all parts of the slain animal should be used.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Of all creatures to roam my forests, the Fae are the eldest and most imbued with my and the Mother’s Blessing; they are sacred and should be treated with wary respect.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Every creature and plant within the wilderness should be respected, but the Fae hold a special closeness to the Father and the Mother. They should be respected, though they should also be kept at arm’s length. The Fae are curious, mischievous and embody what it means to be truly Wild.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Blessings of the Green:</span></span></span></span></div>
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Green Way:</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">For longer than anyone who walks this realm now can recall, there have been people walking the Green Path - some without a single blessing bestowed upon them, while others were able to discover the heartbeat of the cycle and commune with it to gain the Father and Mother’s Blessings. At the core of all that is druidism, all that they have come to be able to do and the things they have mastered, is the Green Way. These spells are the foundation in which all later blessings are built, and without them a druid will never truly be able to master their craft.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">“Until you are one with the Green, you will never find the Path open to you; the secrets of the Wilds will forever escape your grasp… The Ever-Watchers know who devotes themselves fully, and they are the ones who whisper into our Father’s ear.”</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">-</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">King Arowyn Everglow</span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druid of the Elder Oak</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connection</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This is the very core of all druidic spells, for without being able to connect and commune with nature around them a druid would not be able to utilize any of the other gifts or hear where nature is directing them to go. It is through their connection that a druid will hear the heartbeat of nature itself and be able to direct their flow of mana into other spells and blessings.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Through meditation and practice a druid will be able to tune into the song of nature and find the very heartbeat of it around them, this is a quick process much like arcane magics; through focus they are able to connect. A young druid will struggle to maintain this open door with nature, and will more easily lose focus during their first two tiers of study. By the time they have mastered all of the Blessings of the Green, they will be able to constantly maintain this connection and continually commune with the song.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Green Speech</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This blessing is one that allows a druid to not only hear the voices of the plants and animals around them, but be able to speak back through their connection to the heartbeat of nature. It is vital for those following the Green Path to learn to hear the voices of nature around them as to see what is needed of them, and Green Speech is exactly the answer to this.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Green Speech works on both flora and fauna alike as they are both tethered by the mana stream itself much like the druids speaking to them. The voices of these creatures and plants will be challenging for a new druid to tune into, but with practice and time this action will come as naturally as common speech.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune into Voice [1] -&gt; Communicate [X]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Green Speech is vocal, spoken words to the beast or plant in question, and so any druid within the area will be able to speak with them at the same time. This allows group communication and open dialog with the creature or plant in question.</span></span></span><br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t1 a druid can only speak to small plants (little flowers, grass, etc.) and very small creatures such as insects and tiny mammals such as mice within a 2 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t2 they will be able to speak to medium plants (shrubs and large flowers) and small creatures that are no bigger than domestic cats within a 4 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Once at t3 they can commune with large plants (simple trees) and medium creatures no bigger than the mundane wolf within a six meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t4 they have mastered the ability to speak with all fauna and flora within the normal distance their voice can carry.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Molding</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">It is not the way of the druid to force nature to do as they please, but they can ask it to shift and move for them. Through Molding, a druid may have a plant shift itself into abstract shapes or cause roots to pull obstructions out of their way.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This blessing is often used as a way to work with nature to shape homes, items and other things without causing damage to the plants themselves. Through communication and direction, a druid will be able to guide the various flora to do as they need them to.</span></span></span><br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t2 a druid will be able to use roots to move very small rocks, or have vines twist together into a weaved pattern. They have limited control due to their weak voices within the heartbeat.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t3 a druid can work with nature to have trees drop branches, flowers drop their blooms, and have roots and vines lift medium sized rocks (about the size of a domestic cat).</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Now at t4, a druid can have trees push out abstract shapes from their trucks, without damaging the tree itself - this could be a box or perhaps part of a bow. They can easily move larger stones to clear paths or make simple structures.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Finally at t5, a druid has built their connection and bond with nature to the point they are able to be far more creative and flexible with what they need the plants around them to do. There is little limit to the available options at this stage, so long as whatever the druid is requesting of the flora does not hurt nature, the plants are likely to do what is asked of them. This can be moving stones to construct a humble home, to block a path with twisting vines, or something as simple as making a flute fall from a tree’s branch.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This is a non-combative spell; it requires too much focus to be attempted in combat.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- So long as you are not hurting nature/going against the ways of the Green Path, you are able to do quite a lot with this spell.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This spell is extremely free form and thus does not have a locked emote count.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Vitality</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Perhaps one of the most desired of the blessings of the druid, Vitality is what allows a follower of the Green Path to bolster the very soil and aid the growth and flourishing of flora. It has long been sought out by gardeners and farmers alike to add a little boost to the liviness of their flowerbeds and crops, but is more commonly used by the Druid to aid in replanting and renourishing forests.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Through focusing their mana into earth or the very plant they are working with, they are able to aid in rapid growth.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus/Tune in [1] -&gt; Grow</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">SIZE CHART FOR EMOTES:</span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Small = 1 emote</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Medium = 2 emote</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Large = 3 emote</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t1 a druid can only focus on soil within a small radius around them, and will only be able to aid in the slight growth of simple small plants such as flowers. They will be able to work in a 1 meter radius of themselves, and will be able to aid in about an inch of growth at a time. This spell will quickly tire out a young druid. When fertilizing soil, the druid will only be able to bolster 1 meter of earth.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t2 they will be able to work within a 4 meter radius around themself, allowing them to fully grow a single small plant and enrich 4 meters of earth.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Once at t3 they have moved on to being able to work within a 6 meter radius around themselves and are able to grow multiple small plants or one medium plant per session.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t4 they are able to work within a 8 meter radius, enriching that entire space if they so wished. They can now effortlessly grow small plants with little limit and are able to easily grow a few medium plants in a session.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Finally hitting t5, the druid has a total of a 10 meter radius in which they can work and fertilize. They can grow small, medium and large plants but growing something as grand as a full tree will be unlikely to happen in one session unless the druid has aid from another druid. They are able to assist trees in their growth at this final stage on their own, they simply cannot get it to its maximum size on their own due to the massive size these plants are able to reach.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Vitality can only be used on soil and flora; it would do nothing for fauna should a druid attempt to cast it on them.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- It can only be used on soil that is capable of growth and so it will not work on dry, cracked clay beds or barren sandy deserts.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This blessing can not be used on Spriggans.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Lights</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A curious blessing and one that exists naturally in the world without the aid of the druids, Fae Lights are a common occurrence in forests where fae live - but that does not mean they can not be found in other environments all over the world.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">When it comes to the druid’s use of Fae Lights, they have learned to harness it and conjure it forth as a natural source of light that does not risk setting the flora around them on fire.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Lights are mesmerizing and enchanting to watch glisten and float in the air, so much so that they are thought to lure people to follow them. This is a common misconception and honest mistake, as another source of fae based light - Fairy Fire, does just that.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This is perhaps one of the easiest blessings a druid can muster up, but due to its connection with the fae realm it is not one a person new to the Green Path will be able to cast. Once they have built up their connection to the Forest and the Heartbeat, a druid will be able to manipulate their mana into an entirely new form. This altered mana is condensed down and carries the undeniable energy of the fae.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Out of Combat:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Cast [1]</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">In Combat:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [1] -&gt; Cast [1]</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t2 a druid can cast Fae Lights for the first time but they will only be able to make a ball of light that is able to float either above their hand or directly next to them. This light will be dim and can only light up a 2 meter radius around them. As soon as the druid stops focusing on the light, it will fade out from existence - not quite strong enough yet to remain on their own.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Once at t3 the Fae Light will be a little stronger, able to light an area of 4 meters around the druid. It will now be able to float freely next to them and doesn’t need to be the primary focus of the druid. It won’t be able to last forever, only lingering for about 8 emotes.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t4 the druid is now able to cast a Fae Light that is able to light a 6 meter radius. Their light will now stay for a total of 10 emotes. It will follow them around but has to stay within 2 meters of the druid casting.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Finally at t5 the druid has the option to make permanent Fae Lights that can light as well as a lantern. They are also to dismiss this light if they so choose and make the light stay in one place if they so desire, rather than having the light follow them. There is no limit to the range the druid can be from this permanent light fixture as it does not require the druid to remain lit any longer.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Imbuing</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This is a sacred gift and ritual for the druid, one that allows them to create a space in which they are more easily able to commune with the Forest and the realm of the Fae - the Wilds. Being something that requires a druid of complete devotion and mastery of the Path, only the most elder of the Walkers can complete this ritual.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">While this blessing is mostly used to create simple small Fae Circles for druids to rest and meditate within, it has the ability to be used to fully alter patches of land and create Fae Touched spaces. These spaces are vital for the Fae to be able to survive and communicate with druids and nature.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The process in which a druid makes a Fae Ring is a bit different than how they would go about actually imbuing large chunks of land into being Fae Touched. Making a Fae Ring is far less time consuming and less exhausting to the druid and can usually be done in one sitting, whereas Fae Touched land will require at least one other druid to be able to imbue even just a small patch of land in one session.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Ring Creation:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [0] -&gt; Tune In [1] -&gt;  Focus [1] -&gt; Cast [1]</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Touched Land Creation:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [0] -&gt; Tune In [1] -&gt;  Focus [1] -&gt; Cast [1]</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This ability can only be done by t5 druids.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Fae Rings and Fae Touched lands have to be LT signed; please provide screenshots for staff when creating your ticket to have them signed and have you MA/TA ready to be reviewed.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- A druid must be taught how to cast Fae Imbuing, it is not able to be self taught.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This blessing can not be done in combat due to the level of focus required; if the ritual is interrupted it would need to be restarted.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Tethering</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A blessing that takes an elder druid and turns them into a Mentor, Tethering is the act in which a druid guides their pupil into the Forest and aids them in tethering their soul with this new current of the Mana Stream. It is a sacred ritual that often has quite a celebration around it. Some druids view Tethering as being ‘born anew’, claiming that when you awaken from the deep sleep you will feel a new drive to carry out your duties with all that you are.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Tethering requires the Mentor to sit with their pupil and lay a hand either on them or over them. Through this act, the Mentor will focus on guiding the mind of their student into the Forest, where the Father and Mother await to judge them.</span></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A vision usually follows the act of falling into a magically induced slumber; it is in the vision that the pupil will have to face themselves, their fears and doubts, and come to the conclusion as to if they are truly ready to take on such a massive burden and duty.</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- There is no Emote Count for Tethering; this is a free form ritual.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The pupil will pick their own totem name.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The Mentor is the one guiding the vision, albeit IRP they are not; they are simply bringing them to the forest where the vision will take place.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This is a non-combative spell; should the ritual be interrupted it would need to be restarted. The person being Tethered at the time will experience a brief moment of being dazed that lasts 1 emote; the Mentor will not have this same effect.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- A druid must be taught how to cast Fae Imbuing, it is not able to be self taught. It needs to be marked on their TA that they have learned this spell and it has to be confirmed by an LT.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The Mentor will not know what the vision is of IRP, though they are the ones hosting the vision for their st<span style="font-weight: bold;" class="mycode_b">udents.</span></span></span></span></div>
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Nature’s Wrath:</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">“We must be as the mother bear is to those who would threaten her cubs; we must be as the lioness is to a strange outsider within her pride - we must be savage at times to protect what can not protect itself.”</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">-</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Behruun</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">While many think of druids as gentle, kind and free spirited people, a druid is far more than this. They must go beyond preaching, beyond spreading the Green Way, the Path. A true druid knows that their duty is to protect the Green, to ensure that the cycle is never broken, and to protect the woodlands and wilds from those who would seek to harm it. It is in this that the Walker will embody Nature’s Wrath and show the world how fierce the wilds truly can be.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Entangling Vines</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">One of the first blessings taught to a young druid as a way to protect themselves, Entangling Vines allows a druid to call upon roots or vines to ensnare their foes and trap them in place. This useful spell ensures a quick get away, or that their target is kept still for a follow up strike.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Entangling Vines requires a druid’s full focus to cast, meaning they can not summon these aggressive roots or vines while moving. The Walker must commune with the roots they intend to pull from the soil and will them to grasp the target in question. The vines summoned from the earth, or even trees, will be able to grasp a moving target - so long as they are not mounted. In the case of the target being upon a mount, the vines would instead target it.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Commune [1] - &gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This ability can be taught at t2 but can only hold the target in place for 1 emote.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t3, the target can be held for up to 3 emotes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The vines can hold a target in place while in combat for up to three emotes, outside of combat they can hold a target in place indefinitely.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Vines are able to be cut/broken by a sharp bladed item like a sturdy dagger or sword.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- If the casting druid is interrupted they will have to start over; if they are knocked unconscious after the vines have been placed, the vines will weaken and will only take a single emote to break free from.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This spell only prevents the target from moving; they can still react with their arms, but can not move from the space they are trapped in.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Overgrowth</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Not dissimilar to Entangling Vines, Overgrowth is a simple but extremely useful spell for a druid to utilize. Whereas Entangling Vines captures the target and insares them, Overgrowth takes a more aggressive approach. From the earth jagged, sharp roots will erupt - aiming to pierce anyone or anything in their path, causing devastating damage to an unarmored foe.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Commune [1] -&gt; Cast [1+]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Overgrowth can be taught at t3, though the area where the vines would protrude from the earth would take up only a 2 meter radius and will remain for only 1 emote.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t4 the time in which the sharpened roots can be maintained increases to 3 emotes though the space is still a 2 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Once at t5 the druid will be able to fill a 3 radius area with these jagged roots and maintain it for up to 3 emotes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The roots that are summoned are able to be cut/burned like any other strong wooden root</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - These roots would be able to easily puncture a person who is not wearing any armor at all, they would break through cloth armor much the same. Leather would take minor piercing damage as if the target were being struck with an arrow or blade. Plate armor would not be pierced unless the joints were hit directly; though the force of the roots would cause a person in plate to stagger and could potentially dent the armor being worn, leading to brushing and minor fractures.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Swarm</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druids may find themselves in situations where their connection and ability to communicate with the animals around them can give them a substantial leg up in a conflict. By reaching out to the small creatures and sometimes even insects around them, a druid can request aid in the form of a sudden mobbing swarm! While the creatures that come forth are small, they can be a savage advantage to the druid in combat.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Calling out to the wilderness, much like a druid would normally when using Green Speech, the Walker will be able to beckon forth their unexpected aid. This means the druid must vocalize their call for aid in order to have the swarm come to help them.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Commune [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - A druid learns this ability at t1 but is only able to summon forth the aid of tiny creatures (mice, insects, etc.) at this stage.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t2 the druid will be able to call small sized creatures to come to their aid.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Due to the way this spell works, a druid must vocally call out to the animals to come help them - as the druid is using Green Speech to beckon them forth for aid.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - All creatures that are summoned to aid the druid in this spell will be considered tiny to small in size; this means a druid can not request the aid of a pack of wolves or a flock of eagles.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - No more than six small creatures (squirrels, chipmunks, bats, some snakes, etc.) or 15 tiny creatures (insects, mice, etc.) can be swarmed at a time.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - No creature that is summoned can be venomous.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The call for a swarm has to be a verbal request and can not be done in a whisper as the creatures will not be able to hear it.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Moonflare</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druids are far more than their kindness and eagerness to aid; they embody more than their Father’s gentle touch. Those who walk the Path carry the fury of the Mother as well, and by channeling her blessings and focusing on this they are able to call down a powerful moonlit beam of light to burn and sear their foes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Wrath is a useful tool to the druid, and by focusing on the mysterious might of the fae’s fire and condensing it down into a beam, they are able to call down this stunning though wicked display of fae magic. Working with fae energies requires the druid’s full focus.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Channel [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - A druid can not learn this ability until they are t3, this is due to the level of understanding and concentration required to channel from the fae realm and focus their energy into such a powerful beam.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - At t3 a druid’s Moonflare will smite a 1 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - While at t4 the radius the Moonflare impacts is now a 2 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Having mastered Moonflare, a t5 druid is able to strike down a 3 meter radius with Moonflare. </span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Moonflare will not set flora ablaze, but can singe the earth slightly; it can still be used against Spriggans and work just as well as it would against any other race.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - A direct hit from Moonflare will cause instant second degree burns, if you are grazed by the beam it is only first degree.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Moonflare can not be used to set anything on fire; once the beam is summoned it immediately dissipates and only leaves a scorch mark behind.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Fazed</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The Fae are curious, whimsical and mischievous creatures, this is something any druid would know well - and something they have learned from over the years. Fae Fazed is a druid’s attempt to copy the dazzling and stunning lights the fae will use to paralyze their targets; while what a druid has managed to create is not as potent as a true fae, it is none-the-less a useful spell for the Walker.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Using what they have seen before, a druid will mirror the dazzling lights displayed by the fae in a quick short burst. These lights are projected from the palm of the Walker and last only a few seconds but will affect anyone looking at them directly, besides the casting druid. The colorful display can and often appears in many colors all at once, in abstract fashion to dazzle and daze<span style="font-weight: bold;" class="mycode_b"> the target.</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Due to the nature of this blessing, a druid can not learn Fae Fazed until they are t2.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The stun caused by Fae Fazed lasts only 1 emote followed by 2 emotes of blurry vision - this is not complete blindness, but will hinder the person affected from being able to attack or flee efficiently.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This spell does not cause any permanent damage to the eyes of the target.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Nature’s Cry</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The roar of the wilds is something that all druids have become used to; the song, the heartbeat, the voices, they are the norm to those who walk the Path - but these many noises take time to get used to. While many druids can not picture a second without the chorus of sounds they have come to know, others who are not Walkers would find the sensation far too much to bear if it were suddenly thrust upon it: this is the goal with Nature’s Cry.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Keeping in mind the overwhelming sensation of hearing <span style="font-style: italic;" class="mycode_i">all</span> of nature’s voices around them for the first time, a druid can briefly inflict the mental effect they are now so accustomed to onto someone who is not. In doing so, they buy themselves a few fleeting moments while their target is deafened and dazed.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Focus [2] -&gt; Cast</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Due to the skill required to be able to project one’s blessing onto another, even if it is only for a few short seconds, a druid will be unable to learn this spell until they are t4.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The stun caused by Nature’s Cry is a true stun, leaving the target vulnerable and dazed. They will be unable to defend themselves or attack during this time. The stun lasts 1 emote, where they are unable to move or react. This is followed by 1 emote of recovery and 2 emotes of deafness: 1 emote stun + 1 emote recovery/deaf + 1 emote deaf = 3 emotes where there is some effect of the spell remaining on the target. During the second deafened emote, the person will be able to react, attack and move as they normally would.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Nature’s Cry does not work on fae creatures or other druids.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This spell does not do any permanent damage to the target, they will suffer no lingering effects once it has worn off.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Nature’s Cry is not a projectile, so long as the person casting has line of sight, it will work. Hiding behind a wall, boulder, etc. would break LOS.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Bark Skin</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">While everyone wishes to be prepared for anything when they leave the safety of their homes, the reality is the wilds and the world is unpredictable. This fact is why Bark Skin has become an important staple spell to the traveling druid. Quick to cast, and effective as a temporary armor substitute, Bark Skin will help ensure the druid gets to live to see another day.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This fast casting blessing does not work as a proper long term replacement to armor, but will aid in sudden conflict to prevent what could be a devastating blow from doing full damage on the person it was casted upon. Bark Skin can be applied to the druid casting the spell or onto another person nearby, no matter if they are a druid or not.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Bark Skin toughens the person’s natural flesh, making it as strong as the most dense of woods and taking the majority of damage that would have been caused if a successful blunt, stabbing, or piercing strike were to have landed on the one blessed. While they are affected by the spell, their skin may take on an illusionary appearance of natural bark.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This simple spell can be cast by a druid at t2, at this point they are only able to use it on themselves and it will only last a single emote.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t3 a druid can cast it for up to two emotes but still only on themselves.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - At t4, the druid will be able to cast it onto someone else, allowing them to have the boon for two emotes, or they can continue to cast it onto themselves.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - When at t5, the druid will be able to cast Bark Skin on themselves or one other target, just as they could before. The main difference now is that the Bark Skin will remain until it is struck twice, allowing it to protect for longer periods of time without the constant focus of the druid.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Bark Skin does not prevent injuries completely, it takes the brunt of the impact akin to layered boiled leather armor; this means it absorbs a good deal of blunt damage but a full thrust piercing strike would still hit the skin below, just not with enough force to be truly ‘piercing’.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Bark skin can not protect against things such as cannon fire, or a hit from a ballista. This is far beyond the means of protection that this spell can provide.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - While the effects of Bark Skin are active, as the caster, you would be unable to perform another spell. You are still able to attack with physical means, but will be unable to cast another spell until after Bark Skin has ended. </span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fairy Fire</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A dazzling and deadly display, Fairy Fire is alarming in how it draws its victims in, scorches them and entrances them. Commonly this spell is mixed up with its less volatile cousin, Fae Lights, though this mistake can lead to horrific consequences. Unlike the stunning though blinding effects of Fae Fazed, Fairy Fire works not by causing the target to be unable to see, but rather by making their focus become locked upon the flame itself. This beautiful flame is a sizzling trap.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The alluring flickering flames of the fae realm may be summoned forth by a skilled druid; this fire does not behave like normal mundane flames and carries with it unusual properties. Firstly, the fire is never orange or yellow, but typically shades of blue, pink or purple. Beyond this rather simple difference, the summoned fire doesn’t feel like it radiates heat when someone is close to it and can not be used to set clothing or flora on fire.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">That is not where the differences end though! Unlike mundane fire, Fairy Fire seems to have a bizarre and unnatural way of catching a person’s eye. Should they stare at it for more than a few short seconds, they will feel drawn to it - wanting to get closer and reach out to touch the seemingly cool flickering flames. This is where mistakes are made, for upon touching the dazzling fire one will find themselves severely burnt.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [2] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire can not be learned until t5 as it takes a certain level of mastery to be able to harness these flames without hurting yourself or falling for the allure of the flame.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire can either be held by the druid, summoned within a 2 meter proximity of the druid, or be tossed like a projectile that moves at the speed of an arrow.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The flame, if not tossed like a projectile, will only continue to burn for a total of 3 emotes, at any point the druid will be able to toss the flame during those emotes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Fairy Fire will work against Spriggans.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire is able to allure and bait tier 1 and 2 druids, but loses this effect once the druid is t3 (this does not apply to naturally occurring fairy fire that can be found in the wild, that is event based and will have different effects).</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Upon touching the Fairy Fire, the alluring illusion of the flame will stop working, freeing the target from the trap.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Upon touching or being hit with the flame of the Fairy Fire, a person will get severe second degree burns. If they are not able to put out the flame within a single emote, the burn will advance to third degree.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire is extremely taxing on the caster and would quickly exhaust them after two uses.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The dazing effect of the Fairy Fire can be resisted but would take an entire emote of concentration to do so; should the target be injured or of a weakened state, they are less likely to be able to do this.</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color">The Green Path:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color">Druidism</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Georgia;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color">Background:</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A gift from the Mother and Father, it was no wonder that the Kobolds were the first to discover the Green Path. Some believe they were guided to it by the fae, others think it was something naturally imbued in them, but the real origin of who first mastered the art and when Druidism was truly discovered by the beast-folk has long been lost to history.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The practice of Druidism has no doubt developed strong footing amongst the people of the realm, even now starting to seep outside the forested walls of the Kobolds. All are welcomed to walk the Green Path, even those who have no desire to take up the blessings provided by the Mother and Father. Should a person be true to the values of the Path, they will find themselves welcomed in the Forest beyond.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Explanation:</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druidism works through one's ability to ‘connect’ to the song and heartbeat of nature around them. A druid will use their mana, as fueled by the mana stream, to empower their blessings and communicate with flora and fauna alike. It is entirely through one’s practice of tethering to the heartbeat of the natural world that a druid is able to manipulate, mend, and utilize the world around them.</span></span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">There is no doubt that the most common purpose of druidism is to tend to wildlife, protect forests and other places in nature, and to prevent blight from spreading - but one should not assume that because their duties are heal the hurt and ill that they a druid must be peaceful or docile. A gentle rainfall can turn into a devastating storm, and like this the most caring of druids must be willing to take up arms if they wish to truly follow the Green Path.</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Tethering and Totems:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Becoming a druid is no easy task, not just because of the various trials and tests a druid-to-be will be expected to complete by their Mentor, but due to the toll it plays on your body and mind. When one accepts the Blessings of the Green, they are opening up their soul to a part of the Mana Stream that they have never experienced before. This act in itself is challenging and the ritual that allows such a thing to even happen must only be performed by one that has been taught how to do it properly.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The process in which a soul is Tethered to the Forest’s heartbeat is strenuous on both the Mentor and their pupil. It involves a spiritual journey within the Forest itself, where the landscape will be molded and manipulated for Father to decide if the pupil is truly ready for the Blessings.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Once this final trial is completed, the pupil awakens as a freshly born Druid and with this they are given a new name: a totem bestowed to them by the Wilds. They will know this name as soon as their eyes open, and it is common practice for them to announce it to their brothers and sisters of the Green once they have come to their senses again. The name they are given is thought to be of something within the Wilds that represents them and their unique connection to the Forest beyond. It is not unheard of for more than one druid to be given the same totem, nor is it uncommon for a totem to find a new bearer after a druid has passed. One should note that all totems are representations of nature and natural concepts, thus there will never be a person given a totem such as ‘Hammer’ or ‘Cottage’.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Connection and Tells:</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">As all magics do, no matter their origins, the casting and channeling of a druid at work will be quite visible and easy to spot. There is no rhythm nor reason for the colors of one’s aura, nor does there seem to be any really know logic behind what causes each druid to have their unique casting tell - but it is assumed that they are tied to the soul of the druid and help in reflecting who they are as a person.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A person’s aura color can be anything, but can never be more than two similar colors at a time. Common casting tells are glowing eyes, mists swirling around a person, vines climbing their bodies, their skin casting a shimmering glow, etc.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">It should be noted that a druid that has reached mastery (having reached t5) will no longer need to connect to the heartbeat of nature, they will be able to maintain a passive connection at all times. With that said, should a druid seek to use any other magic they will have to disconnect from the heartbeat to focus on their other magics, and reconnect once they are done. Due to this passive connection, all t5 spells lose the need to do a connection emote.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Weight of the Path:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Such a massive task as Druidism is, and the expectations of those who walk the Path, would undoubtedly leave some lasting effect on the mind of the Walker. Once they are able to hear the Heartbeat, the druid will feel the pull of nature - the call to it. They will feel the desire to protect, guard and serve it. Some druids will feel this beckoning stronger than others, but all druids feel it to some extent. It is not uncommon for druids to find themselves feeling uneasy in developed areas where there is limited nature, as the song would be hushed within these stone and mortar places.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Beyond this, the druid has expectations from the Father - and should they break the few rules he has for them, they may find their connection to the Wilds severed.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Tenants of the Green:</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Walk Forever the Path; once one is devoted they should not forget their duties to the Green. The Wilds and the Cycle should come before all.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The Father expects his children to devote themselves to their duties, to do all they can to protect the wilderness and the beasts within it. This does not mean that the Father will expect his children to not have normal lives, for living as one would normally - being wed, serving a nation, having a family - this is a part of the life cycle of many of his children, and he knows this.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Seek not to harm the Green or Wilds; welcome no blight to my forests or seas. Cleanse the sickness that would seek to throw off the Cycle.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">It is the duty of all druids to tend to the wilds and protect them. Never should they be the cause of blight, corruption or taint to the land, flora or fauna.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Feed from the land, as the land will one day feed from you - but do not take more than you need. Do not kill for sport, do not toil the soil until it is barren and dead.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">All creatures eat, the Father’s children are no exception to this. He does not expect them to starve or to eat only plants to survive, he simply expects them to cherish life and not take more than what is required. Hunting for sport and not to survive is frowned upon, and all parts of the slain animal should be used.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">“Of all creatures to roam my forests, the Fae are the eldest and most imbued with my and the Mother’s Blessing; they are sacred and should be treated with wary respect.”</span></span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Every creature and plant within the wilderness should be respected, but the Fae hold a special closeness to the Father and the Mother. They should be respected, though they should also be kept at arm’s length. The Fae are curious, mischievous and embody what it means to be truly Wild.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Blessings of the Green:</span></span></span></span></div>
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #38761d;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">The Green Way:</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">For longer than anyone who walks this realm now can recall, there have been people walking the Green Path - some without a single blessing bestowed upon them, while others were able to discover the heartbeat of the cycle and commune with it to gain the Father and Mother’s Blessings. At the core of all that is druidism, all that they have come to be able to do and the things they have mastered, is the Green Way. These spells are the foundation in which all later blessings are built, and without them a druid will never truly be able to master their craft.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">“Until you are one with the Green, you will never find the Path open to you; the secrets of the Wilds will forever escape your grasp… The Ever-Watchers know who devotes themselves fully, and they are the ones who whisper into our Father’s ear.”</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">-</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">King Arowyn Everglow</span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druid of the Elder Oak</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connection</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This is the very core of all druidic spells, for without being able to connect and commune with nature around them a druid would not be able to utilize any of the other gifts or hear where nature is directing them to go. It is through their connection that a druid will hear the heartbeat of nature itself and be able to direct their flow of mana into other spells and blessings.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Through meditation and practice a druid will be able to tune into the song of nature and find the very heartbeat of it around them, this is a quick process much like arcane magics; through focus they are able to connect. A young druid will struggle to maintain this open door with nature, and will more easily lose focus during their first two tiers of study. By the time they have mastered all of the Blessings of the Green, they will be able to constantly maintain this connection and continually commune with the song.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Green Speech</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This blessing is one that allows a druid to not only hear the voices of the plants and animals around them, but be able to speak back through their connection to the heartbeat of nature. It is vital for those following the Green Path to learn to hear the voices of nature around them as to see what is needed of them, and Green Speech is exactly the answer to this.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Green Speech works on both flora and fauna alike as they are both tethered by the mana stream itself much like the druids speaking to them. The voices of these creatures and plants will be challenging for a new druid to tune into, but with practice and time this action will come as naturally as common speech.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune into Voice [1] -&gt; Communicate [X]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Green Speech is vocal, spoken words to the beast or plant in question, and so any druid within the area will be able to speak with them at the same time. This allows group communication and open dialog with the creature or plant in question.</span></span></span><br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t1 a druid can only speak to small plants (little flowers, grass, etc.) and very small creatures such as insects and tiny mammals such as mice within a 2 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t2 they will be able to speak to medium plants (shrubs and large flowers) and small creatures that are no bigger than domestic cats within a 4 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Once at t3 they can commune with large plants (simple trees) and medium creatures no bigger than the mundane wolf within a six meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t4 they have mastered the ability to speak with all fauna and flora within the normal distance their voice can carry.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Molding</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">It is not the way of the druid to force nature to do as they please, but they can ask it to shift and move for them. Through Molding, a druid may have a plant shift itself into abstract shapes or cause roots to pull obstructions out of their way.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This blessing is often used as a way to work with nature to shape homes, items and other things without causing damage to the plants themselves. Through communication and direction, a druid will be able to guide the various flora to do as they need them to.</span></span></span><br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t2 a druid will be able to use roots to move very small rocks, or have vines twist together into a weaved pattern. They have limited control due to their weak voices within the heartbeat.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t3 a druid can work with nature to have trees drop branches, flowers drop their blooms, and have roots and vines lift medium sized rocks (about the size of a domestic cat).</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Now at t4, a druid can have trees push out abstract shapes from their trucks, without damaging the tree itself - this could be a box or perhaps part of a bow. They can easily move larger stones to clear paths or make simple structures.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Finally at t5, a druid has built their connection and bond with nature to the point they are able to be far more creative and flexible with what they need the plants around them to do. There is little limit to the available options at this stage, so long as whatever the druid is requesting of the flora does not hurt nature, the plants are likely to do what is asked of them. This can be moving stones to construct a humble home, to block a path with twisting vines, or something as simple as making a flute fall from a tree’s branch.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This is a non-combative spell; it requires too much focus to be attempted in combat.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- So long as you are not hurting nature/going against the ways of the Green Path, you are able to do quite a lot with this spell.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This spell is extremely free form and thus does not have a locked emote count.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Vitality</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Perhaps one of the most desired of the blessings of the druid, Vitality is what allows a follower of the Green Path to bolster the very soil and aid the growth and flourishing of flora. It has long been sought out by gardeners and farmers alike to add a little boost to the liviness of their flowerbeds and crops, but is more commonly used by the Druid to aid in replanting and renourishing forests.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Through focusing their mana into earth or the very plant they are working with, they are able to aid in rapid growth.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus/Tune in [1] -&gt; Grow</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">SIZE CHART FOR EMOTES:</span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Small = 1 emote</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Medium = 2 emote</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Large = 3 emote</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t1 a druid can only focus on soil within a small radius around them, and will only be able to aid in the slight growth of simple small plants such as flowers. They will be able to work in a 1 meter radius of themselves, and will be able to aid in about an inch of growth at a time. This spell will quickly tire out a young druid. When fertilizing soil, the druid will only be able to bolster 1 meter of earth.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t2 they will be able to work within a 4 meter radius around themself, allowing them to fully grow a single small plant and enrich 4 meters of earth.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Once at t3 they have moved on to being able to work within a 6 meter radius around themselves and are able to grow multiple small plants or one medium plant per session.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- By t4 they are able to work within a 8 meter radius, enriching that entire space if they so wished. They can now effortlessly grow small plants with little limit and are able to easily grow a few medium plants in a session.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Finally hitting t5, the druid has a total of a 10 meter radius in which they can work and fertilize. They can grow small, medium and large plants but growing something as grand as a full tree will be unlikely to happen in one session unless the druid has aid from another druid. They are able to assist trees in their growth at this final stage on their own, they simply cannot get it to its maximum size on their own due to the massive size these plants are able to reach.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Vitality can only be used on soil and flora; it would do nothing for fauna should a druid attempt to cast it on them.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- It can only be used on soil that is capable of growth and so it will not work on dry, cracked clay beds or barren sandy deserts.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This blessing can not be used on Spriggans.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Lights</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A curious blessing and one that exists naturally in the world without the aid of the druids, Fae Lights are a common occurrence in forests where fae live - but that does not mean they can not be found in other environments all over the world.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">When it comes to the druid’s use of Fae Lights, they have learned to harness it and conjure it forth as a natural source of light that does not risk setting the flora around them on fire.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Lights are mesmerizing and enchanting to watch glisten and float in the air, so much so that they are thought to lure people to follow them. This is a common misconception and honest mistake, as another source of fae based light - Fairy Fire, does just that.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This is perhaps one of the easiest blessings a druid can muster up, but due to its connection with the fae realm it is not one a person new to the Green Path will be able to cast. Once they have built up their connection to the Forest and the Heartbeat, a druid will be able to manipulate their mana into an entirely new form. This altered mana is condensed down and carries the undeniable energy of the fae.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Out of Combat:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Cast [1]</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">In Combat:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [1] -&gt; Cast [1]</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t2 a druid can cast Fae Lights for the first time but they will only be able to make a ball of light that is able to float either above their hand or directly next to them. This light will be dim and can only light up a 2 meter radius around them. As soon as the druid stops focusing on the light, it will fade out from existence - not quite strong enough yet to remain on their own.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Once at t3 the Fae Light will be a little stronger, able to light an area of 4 meters around the druid. It will now be able to float freely next to them and doesn’t need to be the primary focus of the druid. It won’t be able to last forever, only lingering for about 8 emotes.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- At t4 the druid is now able to cast a Fae Light that is able to light a 6 meter radius. Their light will now stay for a total of 10 emotes. It will follow them around but has to stay within 2 meters of the druid casting.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Finally at t5 the druid has the option to make permanent Fae Lights that can light as well as a lantern. They are also to dismiss this light if they so choose and make the light stay in one place if they so desire, rather than having the light follow them. There is no limit to the range the druid can be from this permanent light fixture as it does not require the druid to remain lit any longer.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Imbuing</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This is a sacred gift and ritual for the druid, one that allows them to create a space in which they are more easily able to commune with the Forest and the realm of the Fae - the Wilds. Being something that requires a druid of complete devotion and mastery of the Path, only the most elder of the Walkers can complete this ritual.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">While this blessing is mostly used to create simple small Fae Circles for druids to rest and meditate within, it has the ability to be used to fully alter patches of land and create Fae Touched spaces. These spaces are vital for the Fae to be able to survive and communicate with druids and nature.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The process in which a druid makes a Fae Ring is a bit different than how they would go about actually imbuing large chunks of land into being Fae Touched. Making a Fae Ring is far less time consuming and less exhausting to the druid and can usually be done in one sitting, whereas Fae Touched land will require at least one other druid to be able to imbue even just a small patch of land in one session.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Ring Creation:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [0] -&gt; Tune In [1] -&gt;  Focus [1] -&gt; Cast [1]</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Touched Land Creation:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [0] -&gt; Tune In [1] -&gt;  Focus [1] -&gt; Cast [1]</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This ability can only be done by t5 druids.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Fae Rings and Fae Touched lands have to be LT signed; please provide screenshots for staff when creating your ticket to have them signed and have you MA/TA ready to be reviewed.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- A druid must be taught how to cast Fae Imbuing, it is not able to be self taught.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This blessing can not be done in combat due to the level of focus required; if the ritual is interrupted it would need to be restarted.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #6aa84f;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Tethering</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A blessing that takes an elder druid and turns them into a Mentor, Tethering is the act in which a druid guides their pupil into the Forest and aids them in tethering their soul with this new current of the Mana Stream. It is a sacred ritual that often has quite a celebration around it. Some druids view Tethering as being ‘born anew’, claiming that when you awaken from the deep sleep you will feel a new drive to carry out your duties with all that you are.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Tethering requires the Mentor to sit with their pupil and lay a hand either on them or over them. Through this act, the Mentor will focus on guiding the mind of their student into the Forest, where the Father and Mother await to judge them.</span></span></span><br />
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<div style="text-align: left;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A vision usually follows the act of falling into a magically induced slumber; it is in the vision that the pupil will have to face themselves, their fears and doubts, and come to the conclusion as to if they are truly ready to take on such a massive burden and duty.</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- There is no Emote Count for Tethering; this is a free form ritual.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The pupil will pick their own totem name.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The Mentor is the one guiding the vision, albeit IRP they are not; they are simply bringing them to the forest where the vision will take place.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- This is a non-combative spell; should the ritual be interrupted it would need to be restarted. The person being Tethered at the time will experience a brief moment of being dazed that lasts 1 emote; the Mentor will not have this same effect.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- A druid must be taught how to cast Fae Imbuing, it is not able to be self taught. It needs to be marked on their TA that they have learned this spell and it has to be confirmed by an LT.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The Mentor will not know what the vision is of IRP, though they are the ones hosting the vision for their st<span style="font-weight: bold;" class="mycode_b">udents.</span></span></span></span></div>
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Nature’s Wrath:</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">“We must be as the mother bear is to those who would threaten her cubs; we must be as the lioness is to a strange outsider within her pride - we must be savage at times to protect what can not protect itself.”</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">-</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">Behruun</span></span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">While many think of druids as gentle, kind and free spirited people, a druid is far more than this. They must go beyond preaching, beyond spreading the Green Way, the Path. A true druid knows that their duty is to protect the Green, to ensure that the cycle is never broken, and to protect the woodlands and wilds from those who would seek to harm it. It is in this that the Walker will embody Nature’s Wrath and show the world how fierce the wilds truly can be.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Entangling Vines</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">One of the first blessings taught to a young druid as a way to protect themselves, Entangling Vines allows a druid to call upon roots or vines to ensnare their foes and trap them in place. This useful spell ensures a quick get away, or that their target is kept still for a follow up strike.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Entangling Vines requires a druid’s full focus to cast, meaning they can not summon these aggressive roots or vines while moving. The Walker must commune with the roots they intend to pull from the soil and will them to grasp the target in question. The vines summoned from the earth, or even trees, will be able to grasp a moving target - so long as they are not mounted. In the case of the target being upon a mount, the vines would instead target it.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Commune [1] - &gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This ability can be taught at t2 but can only hold the target in place for 1 emote.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t3, the target can be held for up to 3 emotes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The vines can hold a target in place while in combat for up to three emotes, outside of combat they can hold a target in place indefinitely.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Vines are able to be cut/broken by a sharp bladed item like a sturdy dagger or sword.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- If the casting druid is interrupted they will have to start over; if they are knocked unconscious after the vines have been placed, the vines will weaken and will only take a single emote to break free from.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This spell only prevents the target from moving; they can still react with their arms, but can not move from the space they are trapped in.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Overgrowth</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Not dissimilar to Entangling Vines, Overgrowth is a simple but extremely useful spell for a druid to utilize. Whereas Entangling Vines captures the target and insares them, Overgrowth takes a more aggressive approach. From the earth jagged, sharp roots will erupt - aiming to pierce anyone or anything in their path, causing devastating damage to an unarmored foe.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Commune [1] -&gt; Cast [1+]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Overgrowth can be taught at t3, though the area where the vines would protrude from the earth would take up only a 2 meter radius and will remain for only 1 emote.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t4 the time in which the sharpened roots can be maintained increases to 3 emotes though the space is still a 2 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Once at t5 the druid will be able to fill a 3 radius area with these jagged roots and maintain it for up to 3 emotes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- The roots that are summoned are able to be cut/burned like any other strong wooden root</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - These roots would be able to easily puncture a person who is not wearing any armor at all, they would break through cloth armor much the same. Leather would take minor piercing damage as if the target were being struck with an arrow or blade. Plate armor would not be pierced unless the joints were hit directly; though the force of the roots would cause a person in plate to stagger and could potentially dent the armor being worn, leading to brushing and minor fractures.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Swarm</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druids may find themselves in situations where their connection and ability to communicate with the animals around them can give them a substantial leg up in a conflict. By reaching out to the small creatures and sometimes even insects around them, a druid can request aid in the form of a sudden mobbing swarm! While the creatures that come forth are small, they can be a savage advantage to the druid in combat.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Calling out to the wilderness, much like a druid would normally when using Green Speech, the Walker will be able to beckon forth their unexpected aid. This means the druid must vocalize their call for aid in order to have the swarm come to help them.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Commune [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - A druid learns this ability at t1 but is only able to summon forth the aid of tiny creatures (mice, insects, etc.) at this stage.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t2 the druid will be able to call small sized creatures to come to their aid.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Due to the way this spell works, a druid must vocally call out to the animals to come help them - as the druid is using Green Speech to beckon them forth for aid.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - All creatures that are summoned to aid the druid in this spell will be considered tiny to small in size; this means a druid can not request the aid of a pack of wolves or a flock of eagles.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - No more than six small creatures (squirrels, chipmunks, bats, some snakes, etc.) or 15 tiny creatures (insects, mice, etc.) can be swarmed at a time.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - No creature that is summoned can be venomous.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The call for a swarm has to be a verbal request and can not be done in a whisper as the creatures will not be able to hear it.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Moonflare</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Druids are far more than their kindness and eagerness to aid; they embody more than their Father’s gentle touch. Those who walk the Path carry the fury of the Mother as well, and by channeling her blessings and focusing on this they are able to call down a powerful moonlit beam of light to burn and sear their foes.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Wrath is a useful tool to the druid, and by focusing on the mysterious might of the fae’s fire and condensing it down into a beam, they are able to call down this stunning though wicked display of fae magic. Working with fae energies requires the druid’s full focus.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Channel [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - A druid can not learn this ability until they are t3, this is due to the level of understanding and concentration required to channel from the fae realm and focus their energy into such a powerful beam.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - At t3 a druid’s Moonflare will smite a 1 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - While at t4 the radius the Moonflare impacts is now a 2 meter radius.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Having mastered Moonflare, a t5 druid is able to strike down a 3 meter radius with Moonflare. </span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Moonflare will not set flora ablaze, but can singe the earth slightly; it can still be used against Spriggans and work just as well as it would against any other race.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - A direct hit from Moonflare will cause instant second degree burns, if you are grazed by the beam it is only first degree.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Moonflare can not be used to set anything on fire; once the beam is summoned it immediately dissipates and only leaves a scorch mark behind.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fae Fazed</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The Fae are curious, whimsical and mischievous creatures, this is something any druid would know well - and something they have learned from over the years. Fae Fazed is a druid’s attempt to copy the dazzling and stunning lights the fae will use to paralyze their targets; while what a druid has managed to create is not as potent as a true fae, it is none-the-less a useful spell for the Walker.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Using what they have seen before, a druid will mirror the dazzling lights displayed by the fae in a quick short burst. These lights are projected from the palm of the Walker and last only a few seconds but will affect anyone looking at them directly, besides the casting druid. The colorful display can and often appears in many colors all at once, in abstract fashion to dazzle and daze<span style="font-weight: bold;" class="mycode_b"> the target.</span></span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Due to the nature of this blessing, a druid can not learn Fae Fazed until they are t2.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The stun caused by Fae Fazed lasts only 1 emote followed by 2 emotes of blurry vision - this is not complete blindness, but will hinder the person affected from being able to attack or flee efficiently.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This spell does not cause any permanent damage to the eyes of the target.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Nature’s Cry</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The roar of the wilds is something that all druids have become used to; the song, the heartbeat, the voices, they are the norm to those who walk the Path - but these many noises take time to get used to. While many druids can not picture a second without the chorus of sounds they have come to know, others who are not Walkers would find the sensation far too much to bear if it were suddenly thrust upon it: this is the goal with Nature’s Cry.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Keeping in mind the overwhelming sensation of hearing <span style="font-style: italic;" class="mycode_i">all</span> of nature’s voices around them for the first time, a druid can briefly inflict the mental effect they are now so accustomed to onto someone who is not. In doing so, they buy themselves a few fleeting moments while their target is deafened and dazed.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Tune in [1] -&gt; Focus [2] -&gt; Cast</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Due to the skill required to be able to project one’s blessing onto another, even if it is only for a few short seconds, a druid will be unable to learn this spell until they are t4.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The stun caused by Nature’s Cry is a true stun, leaving the target vulnerable and dazed. They will be unable to defend themselves or attack during this time. The stun lasts 1 emote, where they are unable to move or react. This is followed by 1 emote of recovery and 2 emotes of deafness: 1 emote stun + 1 emote recovery/deaf + 1 emote deaf = 3 emotes where there is some effect of the spell remaining on the target. During the second deafened emote, the person will be able to react, attack and move as they normally would.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Nature’s Cry does not work on fae creatures or other druids.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This spell does not do any permanent damage to the target, they will suffer no lingering effects once it has worn off.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Nature’s Cry is not a projectile, so long as the person casting has line of sight, it will work. Hiding behind a wall, boulder, etc. would break LOS.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Bark Skin</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">While everyone wishes to be prepared for anything when they leave the safety of their homes, the reality is the wilds and the world is unpredictable. This fact is why Bark Skin has become an important staple spell to the traveling druid. Quick to cast, and effective as a temporary armor substitute, Bark Skin will help ensure the druid gets to live to see another day.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">This fast casting blessing does not work as a proper long term replacement to armor, but will aid in sudden conflict to prevent what could be a devastating blow from doing full damage on the person it was casted upon. Bark Skin can be applied to the druid casting the spell or onto another person nearby, no matter if they are a druid or not.</span></span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Bark Skin toughens the person’s natural flesh, making it as strong as the most dense of woods and taking the majority of damage that would have been caused if a successful blunt, stabbing, or piercing strike were to have landed on the one blessed. While they are affected by the spell, their skin may take on an illusionary appearance of natural bark.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [1] -&gt; Cast [1]</span></span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - This simple spell can be cast by a druid at t2, at this point they are only able to use it on themselves and it will only last a single emote.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - By t3 a druid can cast it for up to two emotes but still only on themselves.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - At t4, the druid will be able to cast it onto someone else, allowing them to have the boon for two emotes, or they can continue to cast it onto themselves.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - When at t5, the druid will be able to cast Bark Skin on themselves or one other target, just as they could before. The main difference now is that the Bark Skin will remain until it is struck twice, allowing it to protect for longer periods of time without the constant focus of the druid.</span></span></span><br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Bark Skin does not prevent injuries completely, it takes the brunt of the impact akin to layered boiled leather armor; this means it absorbs a good deal of blunt damage but a full thrust piercing strike would still hit the skin below, just not with enough force to be truly ‘piercing’.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Bark skin can not protect against things such as cannon fire, or a hit from a ballista. This is far beyond the means of protection that this spell can provide.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - While the effects of Bark Skin are active, as the caster, you would be unable to perform another spell. You are still able to attack with physical means, but will be unable to cast another spell until after Bark Skin has ended. </span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc4125;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Fairy Fire</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">A dazzling and deadly display, Fairy Fire is alarming in how it draws its victims in, scorches them and entrances them. Commonly this spell is mixed up with its less volatile cousin, Fae Lights, though this mistake can lead to horrific consequences. Unlike the stunning though blinding effects of Fae Fazed, Fairy Fire works not by causing the target to be unable to see, but rather by making their focus become locked upon the flame itself. This beautiful flame is a sizzling trap.</span></span></span><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Mechanics:</span></span></span></span></div>
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">The alluring flickering flames of the fae realm may be summoned forth by a skilled druid; this fire does not behave like normal mundane flames and carries with it unusual properties. Firstly, the fire is never orange or yellow, but typically shades of blue, pink or purple. Beyond this rather simple difference, the summoned fire doesn’t feel like it radiates heat when someone is close to it and can not be used to set clothing or flora on fire.</span></span></span><br />
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<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">That is not where the differences end though! Unlike mundane fire, Fairy Fire seems to have a bizarre and unnatural way of catching a person’s eye. Should they stare at it for more than a few short seconds, they will feel drawn to it - wanting to get closer and reach out to touch the seemingly cool flickering flames. This is where mistakes are made, for upon touching the dazzling fire one will find themselves severely burnt.</span></span></span><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Connect [1] -&gt; Focus [2] -&gt; Cast [1]</span></span></span></span></div>
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<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">The Break Down:</span></span></span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire can not be learned until t5 as it takes a certain level of mastery to be able to harness these flames without hurting yourself or falling for the allure of the flame.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire can either be held by the druid, summoned within a 2 meter proximity of the druid, or be tossed like a projectile that moves at the speed of an arrow.</span></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The flame, if not tossed like a projectile, will only continue to burn for a total of 3 emotes, at any point the druid will be able to toss the flame during those emotes.</span></span></span><br />
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<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">Redlines:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o- Fairy Fire will work against Spriggans.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire is able to allure and bait tier 1 and 2 druids, but loses this effect once the druid is t3 (this does not apply to naturally occurring fairy fire that can be found in the wild, that is event based and will have different effects).</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Upon touching the Fairy Fire, the alluring illusion of the flame will stop working, freeing the target from the trap.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Upon touching or being hit with the flame of the Fairy Fire, a person will get severe second degree burns. If they are not able to put out the flame within a single emote, the burn will advance to third degree.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - Fairy Fire is extremely taxing on the caster and would quickly exhaust them after two uses.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #cccccc;" class="mycode_color"><span style="font-family: Garamond, serif;" class="mycode_font">o - The dazing effect of the Fairy Fire can be resisted but would take an entire emote of concentration to do so; should the target be injured or of a weakened state, they are less likely to be able to do this.</span></span></span></div>]]></content:encoded>
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		<item>
			<title><![CDATA[[Magic Lore] Arcane Spellblade]]></title>
			<link>https://forum.starfell.online/showthread.php?tid=36</link>
			<pubDate>Fri, 05 Jul 2024 23:49:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.starfell.online/member.php?action=profile&uid=16">Gaea</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.starfell.online/showthread.php?tid=36</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: Georgia, serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdY_oQe0dPmjIBupTVgMEGjn5Lw8XGWf-iwx1eGsMn5u5u-ve6y28FOeBsEkg54mlKiiJMGTdn-bQ2SoiZj5UOPTk2COtvdNxpBqgz24Y9VBi8qM6G_9dXcHgQRQ51lhjNOq0vOeW2Fr-2RVJqP02MxEdZx?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="656" height="142" alt="[Image: AD_4nXdY_oQe0dPmjIBupTVgMEGjn5Lw8XGWf-iw...BI7C5kEPPA]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: Georgia, serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeKfXP_Ox02po-8mZahmqanwbMNjVchgqKyRwiYDFEB3RF8SnAjv8UqFZWRKO7mcDT4c44Ma-_XcueOY8Ux6z417VYYO6Fg9DMqCvWsdowng4DimvPH1Oh0dKJKMv_jhBfq9nNqPfD0Ax-L5qKGB9i4kxjw?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="469" height="349" alt="[Image: AD_4nXeKfXP_Ox02po-8mZahmqanwbMNjVchgqKy...BI7C5kEPPA]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 11pt;" class="mycode_size"><span style="color: #674ea7;" class="mycode_color"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">"The art of being a Spellblade is where the mind of the mage meets the lethal precision of a warrior, and every strike is a brushstroke on the canvas of combat."</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Spellblades are a fusion of grace, intellect, and martial prowess. Warriors who blend the art of magic with the finesse of swordplay. They are not mere spellcasters or swordsmen; they are the epitome of their convergence. Spellblades are the epitome of versatility, with a repertoire that includes both arcane spells and swordplay, adapting to any situation. In their hands, a sword becomes an extension of magic, and every movement is a choreographed display of mastery.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">What sets a spellblade apart is not just their skill in combat but the sheer control with which they execute every maneuver with. Using their magical abilities, they can enhance their physical prowess, allowing them to imbue both power and finesse into their movements. </span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Being a spellblade is a journey of self-discovery and refinement. It's not just about defeating enemies; it's about the pursuit of perfection, the quest to attain a level of mastery that transcends the limitations of mere mortals. To embody the essence of a spellblade is to embrace the beauty of the arcane, the elegance of the blade, and the unyielding pursuit of excellence in both.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- Becoming a Spellblade uses [1] slot.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- Synergizes with any magic unless stated otherwise.</span></span></span></div>
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 20pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: Rye, cursive;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mana Armaments</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: 'Times New Roman', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdyPTF8Cc1X0gMi0krHjCJZlkMHvWYnug0CeM73ACClTkog3UcZnFQqZEPNOpb_jwvCLA9wHA3P0OVPJCb0e6G42yYB4kJhQ4MI9Uq_3rM4uDshgyjFcw2HwmIXTIM9CJyYbmhcyDuFNstMo3MwOjyaRyQ?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="493" height="362" alt="[Image: AD_4nXdyPTF8Cc1X0gMi0krHjCJZlkMHvWYnug0C...BI7C5kEPPA]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 11pt;" class="mycode_size"><span style="color: #674ea7;" class="mycode_color"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">"Weapons wrought from mana, borne from thought and forged in magic, the tool of choice for the spellblade."</span></span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A cornerstone ability of the Spellblade is to summon weapons crafted from mana, glowing with a magical light. With a simple thought, they can conjure ethereal weapons, mirroring the strength of steel weaponry. These mana weapons, though seemingly intangible, mimic the weight, balance, and sharpness of their physical counterparts. When in battle, a Spellblade can wield these radiant blades with the same skill and precision as any common weapon, leaving trails of magical energy with each swing. These conjurations provide Spellblades with flexibility in various situations, letting them adapt to challenges.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">To summon a weapon(s) takes 2 emotes (1 connect, 1 cast). The weapons can take on any color or shape, and will only seem to be made entirely of mana. However, they are not limited to summoning just one weapon, as they summon forth as many as they wish at once, should they have the means to handle them all. These weapons, while tangible, are unable to be wielded or controlled by any other than its creator.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- While a Spellblade may summon as many weapons as they wish, they can only manipulate weapons as though they were wielding them, ie 1 spear or 2 shortswords.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- All summoned weapons emulate the weight of steel counterparts and thus must be within the acceptable design limits of said weapon (no 10 foot swords).</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="color: #ff857a;" class="mycode_color">- While one can summon more weapons than they can wield at any one given point, all excess weaponry is stored in ‘reserve’ and cannot be used for combative advantage, but can be easily swapped between to best fit any given moment.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="color: #ff857a;" class="mycode_color">- Mana Armaments may be cast using traditional casting methods before the Spellblade enters tempo. Emotes spent casting Mana Armaments are not counted towards Tempo.</span></span></span></div>
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 20pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: Rye, cursive;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Tempo</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: 'Times New Roman', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeMKnh3kotv8jGUg9bS23gdptuIzUgezFSokSURIgJrzWC-6nOzS7EJITXC3NPdXQdd_bSk4x9co7mPuDkxIkElm_ux5MF6xFABudnU3IDV86zNPkgikSRd1PTk5g-EseEiYncPFLOgx_5LgnXAXV-LazM?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="529" height="312" alt="[Image: AD_4nXeMKnh3kotv8jGUg9bS23gdptuIzUgezFSo...BI7C5kEPPA]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 11pt;" class="mycode_size"><span style="color: #674ea7;" class="mycode_color"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">"In battle, tempo is the heartbeat of strategy, dictating the pace of triumph or defeat."</span></span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Close combat on its own is no easy feat, many a warrior spending their entire lives mastering its techniques alone. To add spells as a variable within this up close quarters, a Spellblade must be mindful of their control of their mana while fighting. To compensate for the delicate focus that is spell concentration, a Spellblade instead opts to slowly build up their mana at the expense of the casting speed and initial spell levels. However, as a trade off, the concentration of a Spellblade is much more difficult to break. However, they are not bound to these rules, and may opt to cast their spells at the same speed as any other mage, at the risk of being disconnected.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">If a spellblade chooses to use Tempo connection, their initial casting tell will be dull and gradually grow in visibility and energy as combat continues.  While using tempo, they may use their emote to both make a melee attack and charge up a spell, however they cannot attack and cast the spell on the same emote. While in Tempo, should the Spellblade take damage greater than a small cut, they must roll a d20, should they roll 1-3 out of 20, their connection will be broken.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1st emote round - 3rd emote round] A spellblade can only charge spells, unable to gather enough mana to cast.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[4th emote round - 6th emote round] A spellblade can only cast spells that take 3 or less emotes to cast.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[7+ emote rounds] A spellblade may cast any spell while engaged in combat.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Cormorant Garamond, serif;" class="mycode_font"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color">- A Spellblade may connect only using Tempo while in combat and are unable to cast traditionally.</span><br />
</span></span></div>
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<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 20pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: Rye, cursive;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Spells</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: 'Times New Roman', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfkgRRcqGLZMT14KhI1Ma9Z2NoYhQ5BTem551ap6THam8-RzV4JVNCemBMy9oHxU7EE_6mfdVBEPY54HOJ3S3tI8TZgx5NvzajEpgTJXIbM2J_odj3Po4WrDBYilNhCZTovDrlzTnbVNwCwcENa_HnR0PuU?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="254" height="359" alt="[Image: AD_4nXfkgRRcqGLZMT14KhI1Ma9Z2NoYhQ5BTem5...BI7C5kEPPA]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Augment Strength/Speed:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A simple spell that allows a Spellblade to move at higher speeds or strike with greater strength. To cast takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1 connection, 1 charge, 1 cast]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">, on the emote of casting the spellblades may either make a melee attack if they choose strength, striking at twice their normal strength. If they choose to augment their speed, they may instead double their movement in the casting emote, as well as deliver an attack, should they so choose. When casting, their mana will focus around the arms when augmenting strength, and around the legs for speed.<br />
<br />
</span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Weapon Control:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">The Spellblade is not bound to wielding their weaponry with only their body, and may add </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emote to the summoning of their mana armaments to apply a telekinetic control over the weapons they summoned with the exception of shields. A spellblade only has limited control over their weapons in this way, only able to control them within melee range of themselves. However, they may use a throwing motion to propel a mana weapon like a hand ax to act as a thrown weapon, though their control over it ends after the throwing motion. If they exhibit their control over more than one weapon, they may move them around as they like, but can only strike with as many as their physical body would be able to proficiently control.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">-Weapon Control may be cast using traditional casting methods before the Spellblade enters tempo and after casting Mana Armaments. Emotes spent casting Weapon Control are not counted towards Tempo.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><br />
<span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Misty Step:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A staple of the melee mages, this spell can be casted in </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[2]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connect, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. On the cast emote, the Spellblade may use their mana to alter their position to anywhere within 15 meters in a straight line, given they can see their destination. The Spellblade will seem to phase out of existence, reappearing at their chosen location. Upon arrival, should a target be near, the Spellblade can unleash an attack upon them. However, this rapid motion will leave the Spellblades leg’s a little wobbly, unable to move on the emote they cast this spell. Additionally, the sickness caused by the step makes it impossible to blink several times in a row, requiring </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[2]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes of recovery before blinking again.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Sword Burst:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A spell to effectively cull creatures who rely on swarming tactics, or as a device to bail out overwhelmed Spellblades. Takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[4]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connect, 2 charge, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. Upon casting, a wave of mana will explode forth around the Spellblade in a wave of swords, cutting and slashing foes too close. The burst occupies all blocks adjacent to the Spellblade, including diagonals; those within this radius will be struck by a blow of equivalent strength of the Spellblade with a longsword.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Blur:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">An oddity of a spell, when cast, the Spellblade creates essentially 2 projections that mirror the motion of the spellblade, offset by only a few inches. This spell takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connection, 1 charge, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. Upon casting, the Spellblade will be difficult to precisely perceive for </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes, similar to being looked at through a piece of mostly opaque glass. The spellblade and their projections move tightly to each other, only slightly offset in motion. This makes them difficult to strike precisely, blows often landing in unintended places, or missing entirely. Should a blow successfully strike a Spellblade, the attacker must roll out of</span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> [3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- On a one, the blow will entirely miss.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- On a two, the blow will either land on an extremity, or have reduced effectiveness; at the discretion of the Spellblade.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- On a three, the blow will land where it was intended.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3d85c6;" class="mycode_color"><span style="font-size: 13pt;" class="mycode_size"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Improvised Ward:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">To keep themselves healthy, the Spellblades adapted other arcane arts to better fit their style. This spell takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[2]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connection, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. Upon casting, the Spellblade can summon a small ward of arcane energy the size of a buckler on their person, which lasts for </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emote, and is only capable of blocking the force of a single blow with a melee weapon.</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: 1pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: Georgia, serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdY_oQe0dPmjIBupTVgMEGjn5Lw8XGWf-iwx1eGsMn5u5u-ve6y28FOeBsEkg54mlKiiJMGTdn-bQ2SoiZj5UOPTk2COtvdNxpBqgz24Y9VBi8qM6G_9dXcHgQRQ51lhjNOq0vOeW2Fr-2RVJqP02MxEdZx?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="656" height="142" alt="[Image: AD_4nXdY_oQe0dPmjIBupTVgMEGjn5Lw8XGWf-iw...BI7C5kEPPA]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: Georgia, serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeKfXP_Ox02po-8mZahmqanwbMNjVchgqKyRwiYDFEB3RF8SnAjv8UqFZWRKO7mcDT4c44Ma-_XcueOY8Ux6z417VYYO6Fg9DMqCvWsdowng4DimvPH1Oh0dKJKMv_jhBfq9nNqPfD0Ax-L5qKGB9i4kxjw?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="469" height="349" alt="[Image: AD_4nXeKfXP_Ox02po-8mZahmqanwbMNjVchgqKy...BI7C5kEPPA]" class="mycode_img" /></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 11pt;" class="mycode_size"><span style="color: #674ea7;" class="mycode_color"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">"The art of being a Spellblade is where the mind of the mage meets the lethal precision of a warrior, and every strike is a brushstroke on the canvas of combat."</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Spellblades are a fusion of grace, intellect, and martial prowess. Warriors who blend the art of magic with the finesse of swordplay. They are not mere spellcasters or swordsmen; they are the epitome of their convergence. Spellblades are the epitome of versatility, with a repertoire that includes both arcane spells and swordplay, adapting to any situation. In their hands, a sword becomes an extension of magic, and every movement is a choreographed display of mastery.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">What sets a spellblade apart is not just their skill in combat but the sheer control with which they execute every maneuver with. Using their magical abilities, they can enhance their physical prowess, allowing them to imbue both power and finesse into their movements. </span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Being a spellblade is a journey of self-discovery and refinement. It's not just about defeating enemies; it's about the pursuit of perfection, the quest to attain a level of mastery that transcends the limitations of mere mortals. To embody the essence of a spellblade is to embrace the beauty of the arcane, the elegance of the blade, and the unyielding pursuit of excellence in both.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- Becoming a Spellblade uses [1] slot.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- Synergizes with any magic unless stated otherwise.</span></span></span></div>
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 20pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: Rye, cursive;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mana Armaments</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: 'Times New Roman', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXdyPTF8Cc1X0gMi0krHjCJZlkMHvWYnug0CeM73ACClTkog3UcZnFQqZEPNOpb_jwvCLA9wHA3P0OVPJCb0e6G42yYB4kJhQ4MI9Uq_3rM4uDshgyjFcw2HwmIXTIM9CJyYbmhcyDuFNstMo3MwOjyaRyQ?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="493" height="362" alt="[Image: AD_4nXdyPTF8Cc1X0gMi0krHjCJZlkMHvWYnug0C...BI7C5kEPPA]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 11pt;" class="mycode_size"><span style="color: #674ea7;" class="mycode_color"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">"Weapons wrought from mana, borne from thought and forged in magic, the tool of choice for the spellblade."</span></span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A cornerstone ability of the Spellblade is to summon weapons crafted from mana, glowing with a magical light. With a simple thought, they can conjure ethereal weapons, mirroring the strength of steel weaponry. These mana weapons, though seemingly intangible, mimic the weight, balance, and sharpness of their physical counterparts. When in battle, a Spellblade can wield these radiant blades with the same skill and precision as any common weapon, leaving trails of magical energy with each swing. These conjurations provide Spellblades with flexibility in various situations, letting them adapt to challenges.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">To summon a weapon(s) takes 2 emotes (1 connect, 1 cast). The weapons can take on any color or shape, and will only seem to be made entirely of mana. However, they are not limited to summoning just one weapon, as they summon forth as many as they wish at once, should they have the means to handle them all. These weapons, while tangible, are unable to be wielded or controlled by any other than its creator.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- While a Spellblade may summon as many weapons as they wish, they can only manipulate weapons as though they were wielding them, ie 1 spear or 2 shortswords.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- All summoned weapons emulate the weight of steel counterparts and thus must be within the acceptable design limits of said weapon (no 10 foot swords).</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="color: #ff857a;" class="mycode_color">- While one can summon more weapons than they can wield at any one given point, all excess weaponry is stored in ‘reserve’ and cannot be used for combative advantage, but can be easily swapped between to best fit any given moment.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="color: #ff857a;" class="mycode_color">- Mana Armaments may be cast using traditional casting methods before the Spellblade enters tempo. Emotes spent casting Mana Armaments are not counted towards Tempo.</span></span></span></div>
<br />
<hr class="mycode_hr" />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: 20pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: Rye, cursive;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Tempo</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: 'Times New Roman', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXeMKnh3kotv8jGUg9bS23gdptuIzUgezFSokSURIgJrzWC-6nOzS7EJITXC3NPdXQdd_bSk4x9co7mPuDkxIkElm_ux5MF6xFABudnU3IDV86zNPkgikSRd1PTk5g-EseEiYncPFLOgx_5LgnXAXV-LazM?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="529" height="312" alt="[Image: AD_4nXeMKnh3kotv8jGUg9bS23gdptuIzUgezFSo...BI7C5kEPPA]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 11pt;" class="mycode_size"><span style="color: #674ea7;" class="mycode_color"><span style="font-family: 'Courier New', monospace;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">"In battle, tempo is the heartbeat of strategy, dictating the pace of triumph or defeat."</span></span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Close combat on its own is no easy feat, many a warrior spending their entire lives mastering its techniques alone. To add spells as a variable within this up close quarters, a Spellblade must be mindful of their control of their mana while fighting. To compensate for the delicate focus that is spell concentration, a Spellblade instead opts to slowly build up their mana at the expense of the casting speed and initial spell levels. However, as a trade off, the concentration of a Spellblade is much more difficult to break. However, they are not bound to these rules, and may opt to cast their spells at the same speed as any other mage, at the risk of being disconnected.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">If a spellblade chooses to use Tempo connection, their initial casting tell will be dull and gradually grow in visibility and energy as combat continues.  While using tempo, they may use their emote to both make a melee attack and charge up a spell, however they cannot attack and cast the spell on the same emote. While in Tempo, should the Spellblade take damage greater than a small cut, they must roll a d20, should they roll 1-3 out of 20, their connection will be broken.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1st emote round - 3rd emote round] A spellblade can only charge spells, unable to gather enough mana to cast.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[4th emote round - 6th emote round] A spellblade can only cast spells that take 3 or less emotes to cast.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[7+ emote rounds] A spellblade may cast any spell while engaged in combat.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Cormorant Garamond, serif;" class="mycode_font"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #ff857a;" class="mycode_color">- A Spellblade may connect only using Tempo while in combat and are unable to cast traditionally.</span><br />
</span></span></div>
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<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 20pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: Rye, cursive;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Spells</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #0b5394;" class="mycode_color"><span style="font-family: 'Times New Roman', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><img src="https://lh7-us.googleusercontent.com/docsz/AD_4nXfkgRRcqGLZMT14KhI1Ma9Z2NoYhQ5BTem551ap6THam8-RzV4JVNCemBMy9oHxU7EE_6mfdVBEPY54HOJ3S3tI8TZgx5NvzajEpgTJXIbM2J_odj3Po4WrDBYilNhCZTovDrlzTnbVNwCwcENa_HnR0PuU?key=TYJJBMX-QYjABI7C5kEPPA" loading="lazy"  width="254" height="359" alt="[Image: AD_4nXfkgRRcqGLZMT14KhI1Ma9Z2NoYhQ5BTem5...BI7C5kEPPA]" class="mycode_img" /></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Augment Strength/Speed:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A simple spell that allows a Spellblade to move at higher speeds or strike with greater strength. To cast takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1 connection, 1 charge, 1 cast]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">, on the emote of casting the spellblades may either make a melee attack if they choose strength, striking at twice their normal strength. If they choose to augment their speed, they may instead double their movement in the casting emote, as well as deliver an attack, should they so choose. When casting, their mana will focus around the arms when augmenting strength, and around the legs for speed.<br />
<br />
</span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Weapon Control:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">The Spellblade is not bound to wielding their weaponry with only their body, and may add </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emote to the summoning of their mana armaments to apply a telekinetic control over the weapons they summoned with the exception of shields. A spellblade only has limited control over their weapons in this way, only able to control them within melee range of themselves. However, they may use a throwing motion to propel a mana weapon like a hand ax to act as a thrown weapon, though their control over it ends after the throwing motion. If they exhibit their control over more than one weapon, they may move them around as they like, but can only strike with as many as their physical body would be able to proficiently control.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">-Weapon Control may be cast using traditional casting methods before the Spellblade enters tempo and after casting Mana Armaments. Emotes spent casting Weapon Control are not counted towards Tempo.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><br />
<span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Misty Step:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A staple of the melee mages, this spell can be casted in </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[2]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connect, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. On the cast emote, the Spellblade may use their mana to alter their position to anywhere within 15 meters in a straight line, given they can see their destination. The Spellblade will seem to phase out of existence, reappearing at their chosen location. Upon arrival, should a target be near, the Spellblade can unleash an attack upon them. However, this rapid motion will leave the Spellblades leg’s a little wobbly, unable to move on the emote they cast this spell. Additionally, the sickness caused by the step makes it impossible to blink several times in a row, requiring </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[2]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes of recovery before blinking again.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Sword Burst:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">A spell to effectively cull creatures who rely on swarming tactics, or as a device to bail out overwhelmed Spellblades. Takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[4]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connect, 2 charge, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. Upon casting, a wave of mana will explode forth around the Spellblade in a wave of swords, cutting and slashing foes too close. The burst occupies all blocks adjacent to the Spellblade, including diagonals; those within this radius will be struck by a blow of equivalent strength of the Spellblade with a longsword.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Blur:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">An oddity of a spell, when cast, the Spellblade creates essentially 2 projections that mirror the motion of the spellblade, offset by only a few inches. This spell takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connection, 1 charge, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. Upon casting, the Spellblade will be difficult to precisely perceive for </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes, similar to being looked at through a piece of mostly opaque glass. The spellblade and their projections move tightly to each other, only slightly offset in motion. This makes them difficult to strike precisely, blows often landing in unintended places, or missing entirely. Should a blow successfully strike a Spellblade, the attacker must roll out of</span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> [3]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- On a one, the blow will entirely miss.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- On a two, the blow will either land on an extremity, or have reduced effectiveness; at the discretion of the Spellblade.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">- On a three, the blow will land where it was intended.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #3d85c6;" class="mycode_color"><span style="font-size: 13pt;" class="mycode_size"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">Improvised Ward:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: 13pt;" class="mycode_size"><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">To keep themselves healthy, the Spellblades adapted other arcane arts to better fit their style. This spell takes </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[2]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emotes to cast </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">(1 connection, 1 cast)</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">. Upon casting, the Spellblade can summon a small ward of arcane energy the size of a buckler on their person, which lasts for </span></span><span style="color: #3d85c6;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font">[1]</span></span><span style="color: #999999;" class="mycode_color"><span style="font-family: 'Cormorant Garamond', serif;" class="mycode_font"> emote, and is only capable of blocking the force of a single blow with a melee weapon.</span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Arcane] Telekinesis]]></title>
			<link>https://forum.starfell.online/showthread.php?tid=11</link>
			<pubDate>Mon, 08 Apr 2024 22:57:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.starfell.online/member.php?action=profile&uid=15">Creete</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.starfell.online/showthread.php?tid=11</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/wxaegjRU-hKE8_u2UAAXrDF09QCUxbpOD2OenwYR8W2x3AASI1W2YfuKin73FozVCMaEkzVdQHcQMEMEYYkk-K4Ga-RSt3oFQCdpNZ_Xl6DvUkeA4-0I4dvRT5LKzLEwcb4M6ISqdfYTDMxjyrwfG6s" loading="lazy"  width="908" height="75" alt="[Image: wxaegjRU-hKE8_u2UAAXrDF09QCUxbpOD2OenwYR...MxjyrwfG6s]" class="mycode_img" /><br />
</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/3y3U4jkGOHvlU-63tpaWfMVCbefIJ_Qf_q-4vjzk9YwEDTdjk7yCYbF0Jjd9vZp4RuNvxpM9vW0RHeAtJWYbfrpkUYuMK0QHrZVDRFn11JJRrgSJOlLQRQoM9j9KWCeCK-h4Wdd54FO-lP26eKt1mZE" loading="lazy"  width="396" height="593" alt="[Image: 3y3U4jkGOHvlU-63tpaWfMVCbefIJ_Qf_q-4vjzk...P26eKt1mZE]" class="mycode_img" /></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #caa6a6;" class="mycode_color"><span style="font-family: 'Josefin Slab', serif;" class="mycode_font">“Simple, efficient and silent - telekinesis is a core art of any aspiring mage.”<br />
</span></span></span></span></div>
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Cinzel, serif;" class="mycode_font">Background</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A magic as old as time itself, Telekinesis is often described as a base magic - a core form of Arcane casting. Discovered generations ago, the mage who first mastered the art has long since been lost to history, but their findings have been passed down from one mage to the next. A simple magic at first glance, Telekinesis is an art that requires finesse and patience. One should not judge the art due to its simple appearances, a skilled telekinetic is a fierce combatant and not one to be underestimated.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Cinzel, serif;" class="mycode_font">Explanation</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Telekinesis works through a series of anchors, points in which the mage will grasp what they intend to move. The mage will use these to clamp down on the object in order to lift and manipulate it. There is no limit to the amount of anchors the telekinetic can conjure past a certain level of skill, but their anchors will only be able to support so much weight. Thus, a budding telekinetic may marvel at how a master of the art is able to hoist up a three hundred pound boulder when they are struggling to move a filled teapot.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">While most commonly telekinesis is used to lift, move, toss and lower things for the mage, it’s not the only use of the magic. Over time with practice the telekinetic will be able to concentrate on their anchor and apply force directly to it - intending to shove the object. This force, when applied in a greater sense, could inflict harm and shatter things.<br />
</span></span></span></div>
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Cinzel, serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Spells</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #caa6a6;" class="mycode_color"><span style="font-family: 'Josefin Slab', serif;" class="mycode_font">“From lifting a teapot to serve my guests, to tearing down a pillar to crush my foes - telekinesis is only limited by the mage who wields it.”</span></span></span></span></div>
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<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Manipulation:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">The very core of telekinesis, manipulation is where all abilities and skills the telekinetic will learn are stemmed from. Through the understanding of anchor placement, how to securely grip an item, and eventually how to lift <span style="font-weight: bold;" class="mycode_b">and move said </span>object, the mage will be able to progress into more complicated uses of this old arcane art.</span></span></span></div>
</div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Manipulation is the simplest use of telekinesis being that it is a matter of connecting to the mana stream, applying an anchor and finally manipulating the thing the mage wishes to move. </span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first manipulate emote is done to continue to manipulate the item and retain focus.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Manipulate [1+]</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Force Shove:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A useful spell intended to push back objects, people, or whatever else may be needed, Force Shove is a spell not to be overlooked. With much practice, a highly skilled telekinetic can even focus on their anchor with enough concentrated force to do actual damage to the item grasped.</span></span></span></div>
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">At its most basic form, Force Shove is the application of anchors to an object and then the applying of force to those anchors. According to the weight of the item attempting to be moved this way affects the amount of emotes required to cast.</span></span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first concentration(scale) emote is done to continue to build force in order to push back whatever is anchored.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Apply Force[1]</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">To better explain these emote lengths, we have to have an understanding of size, below is a graph to help explain this better:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Small: Up to 10 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Medium: 10 to 30 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Large: 30 to 200 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Huge: 200 + lbs.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Each weight scale above medium will result in an additional emote being added to the count required. For example, if a person was pushing a large object, it would take four emotes to shove it: Connect [1] -&gt; Place Anchor [1] -&gt; Scale [1] -&gt; Apply Force<span style="font-weight: bold;" class="mycode_b"> [1]</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">For Medium or Small, it would be:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale [0] -&gt; Apply Force [1]</span></span></span></span></div>
</div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Force Tether:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">The counterpart to Force Shove, Force Tether is a spell in which a mage will grab hold of an object with their anchor and pull upon it. This can be done to rip down things such as curtains, or perhaps support beams, or to try and pull a person by their armor away from someone else.</span></span></span></div>
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A fast thinking telekinetic will be able to make great use of this spell, being able to pull things to open passages, to block things, and much more!</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first concentration(scale) emote is done to continue to build force in order to pull whatever is anchored.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Pull on the Tether[1]</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">To better explain these emote lengths, we have to have an understanding of size, below is a graph to help explain this better:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Small: Up to 10 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Medium: 10 to 30 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Large: 30 to 200 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Huge: 200 + lbs.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Each weight scale above medium will result in an additional emote being added to the count required. For example, if a person was pulling a large object, it would take four emotes to do so: Connect [1] -&gt; Place Anchor [1] -&gt; Scale [1] -&gt; Pull on the Tether [1]</span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">For Medium or Small, it would be:</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale [0] -&gt; Pull on the Tether [1]</span></span></span></div>
</div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Force Throw:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Perhaps the second most used of the telekinetic’s arsenal, Force Throw is the means in which a mage will take an object and proceed to do just that - throw it. The force in which the object in question is thrown will vary according to the skill of the mage, but even in lower tiers this spell can prove quite useful.</span></span></span></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">From tossing a book at your friend to throwing a collection of sharpened stones, Force Throw is a spell to be utilized by the creative mind.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first concentration(scale) emote is done to continue to build force in order to lift and throw the item.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Throw [1]</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">To better explain these emote lengths and the speed in which an object will be able to be thrown by the mage, we have to have an understanding of size, below is a graph to help explain this better. The size of the object will directly correlate to the speed in which they will be able to be moved.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Small: Up to 10 lbs. Speed is Equal to T4 Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Medium: 10 to 30 lbs. Speed is Equal to T4 Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Large: 30 to 200 lbs. Speed is Equal to T3 Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Huge: 200 + lbs. - Speed is Equal to T2 Throw Speed</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Each weight scale above medium will result in an additional emote being added to the count required. For example, if a person was attempting to throw a large item, it would take four emotes to do so:</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Throw [1]</span></span></span></div>
</div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">For Medium or Small, it would be:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale<span style="font-weight: bold;" class="mycode_b"> [0] -&gt; Throw [1]</span></span></span></span></div>
</div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Redirect:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">The fastest casted spell of all of the telekinetic arsenal, redirect is a prized spell and one no telekinetic should overlook. With the swoop of the mage’s hand, a swiftly soaring arrow can be pushed aside to avoid striking the caster or one of their allies.</span></span></span></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">This spell is used to push small objects moving at arrow speed away from the target.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Redirect [1]</span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Hover:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A very niche magic, Hover can only be used when a mage has fully mastered the telekinetic arts. This spell is one in which the caster will place anchors upon an object that they are standing upon and will then lift it - causing them and the object to hover.</span></span></span></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Mechanics:</span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Hover is not a true flying spell, as a mage can not soar to grand heights. Instead, Hover allows the caster to do just that, hovering at about 1 meter of the ground. While hovering, they move quicker (6 blocks per turn of movement). This spell can last up to 5 emotes while in combat, but can be done indefinitely out of combat.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Concentrate [1] -&gt; Start<span style="font-weight: bold;" class="mycode_b"> Hovering</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Cinzel, serif;" class="mycode_font">Tier Progression</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 1:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">One Week - Weight Limitation: 10 lbs - Object Speed: N/A</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Manipulation<br />
<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 2:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Two Weeks - Weight Limitation: 50 lbs - Object Speed: Average Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Force Shove, Force Tether, Force Throw<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 3:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Two Weeks - Weight Limitation: 150 lbs - Object Speed: Base-pitcher Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Redirection<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 4:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Four Weeks - Weight Limitation: 300 lbs - Object Speed: Arrow Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: N/A<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 5:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">You’ve mastered the Telekinetic Art. - Weight Limitation: 400 lbs - Object Speed: N/A</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Hover</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Cinzel, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Redlines</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font"><span style="color: #e06666;" class="mycode_color">One cannot use any form of telekinesis to grab hold of entire people and other living beings.  </span><br />
<span style="color: #ff5f54;" class="mycode_color">No force or pressure can be applied directly onto any organs of a person.</span><br />
<span style="color: #e06666;" class="mycode_color">The telekinetic is unable to spin helmets around or crush armor pieces with their anchors. </span><br />
<span style="color: #e06666;" class="mycode_color">The absolute maximum a Telekinec can move amongst its anchors is 400 lbs.  </span><br />
<span style="color: #ff5f54;" class="mycode_color">Cannot control and move other people's limbs, organs, or the like.  </span><br />
<span style="color: #e06666;" class="mycode_color">Should the Telekinetic ever lose focus on the object, or should they lose line of sight, the tether to the item will be lost and it will fall. </span><br />
<span style="color: #ff5f54;" class="mycode_color">When Force Shove is used it is applying force upon the anchor on someone's clothing or armor. </span><br />
<span style="color: #e06666;" class="mycode_color">When Force Tether is used to pull, it is using the anchor to pull on armor or clothing so cloth is likely to rip.  </span><br />
<span style="color: #ff5f54;" class="mycode_color">The amount of force a mage can apply to their anchor mirrors the amount of weight they are able to manipulate. </span><br />
<span style="color: #e06666;" class="mycode_color">Redirect can only affect physical objects, no deflecting magical spells. </span><br />
<span style="color: #ff5f54;" class="mycode_color">After one use of the Redirect spell, the Telekinec must wait for 1 emote before another casting of the spell. </span><br />
<span style="color: #e06666;" class="mycode_color">Maximum height Hover can reach is 1 meter from the surface, and the maximum speed is +2 blocks to the typical walking speed. </span><br />
<span style="color: #ff5f54;" class="mycode_color">To use Hover you must place the anchor on an object that is of relevant weight and flat, this weight does not count to their weight total. </span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/wxaegjRU-hKE8_u2UAAXrDF09QCUxbpOD2OenwYR8W2x3AASI1W2YfuKin73FozVCMaEkzVdQHcQMEMEYYkk-K4Ga-RSt3oFQCdpNZ_Xl6DvUkeA4-0I4dvRT5LKzLEwcb4M6ISqdfYTDMxjyrwfG6s" loading="lazy"  width="908" height="75" alt="[Image: wxaegjRU-hKE8_u2UAAXrDF09QCUxbpOD2OenwYR...MxjyrwfG6s]" class="mycode_img" /><br />
</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial, sans-serif;" class="mycode_font"><img src="https://lh7-us.googleusercontent.com/3y3U4jkGOHvlU-63tpaWfMVCbefIJ_Qf_q-4vjzk9YwEDTdjk7yCYbF0Jjd9vZp4RuNvxpM9vW0RHeAtJWYbfrpkUYuMK0QHrZVDRFn11JJRrgSJOlLQRQoM9j9KWCeCK-h4Wdd54FO-lP26eKt1mZE" loading="lazy"  width="396" height="593" alt="[Image: 3y3U4jkGOHvlU-63tpaWfMVCbefIJ_Qf_q-4vjzk...P26eKt1mZE]" class="mycode_img" /></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #caa6a6;" class="mycode_color"><span style="font-family: 'Josefin Slab', serif;" class="mycode_font">“Simple, efficient and silent - telekinesis is a core art of any aspiring mage.”<br />
</span></span></span></span></div>
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Cinzel, serif;" class="mycode_font">Background</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A magic as old as time itself, Telekinesis is often described as a base magic - a core form of Arcane casting. Discovered generations ago, the mage who first mastered the art has long since been lost to history, but their findings have been passed down from one mage to the next. A simple magic at first glance, Telekinesis is an art that requires finesse and patience. One should not judge the art due to its simple appearances, a skilled telekinetic is a fierce combatant and not one to be underestimated.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Cinzel, serif;" class="mycode_font">Explanation</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Telekinesis works through a series of anchors, points in which the mage will grasp what they intend to move. The mage will use these to clamp down on the object in order to lift and manipulate it. There is no limit to the amount of anchors the telekinetic can conjure past a certain level of skill, but their anchors will only be able to support so much weight. Thus, a budding telekinetic may marvel at how a master of the art is able to hoist up a three hundred pound boulder when they are struggling to move a filled teapot.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">While most commonly telekinesis is used to lift, move, toss and lower things for the mage, it’s not the only use of the magic. Over time with practice the telekinetic will be able to concentrate on their anchor and apply force directly to it - intending to shove the object. This force, when applied in a greater sense, could inflict harm and shatter things.<br />
</span></span></span></div>
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Cinzel, serif;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Spells</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #caa6a6;" class="mycode_color"><span style="font-family: 'Josefin Slab', serif;" class="mycode_font">“From lifting a teapot to serve my guests, to tearing down a pillar to crush my foes - telekinesis is only limited by the mage who wields it.”</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Manipulation:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">The very core of telekinesis, manipulation is where all abilities and skills the telekinetic will learn are stemmed from. Through the understanding of anchor placement, how to securely grip an item, and eventually how to lift <span style="font-weight: bold;" class="mycode_b">and move said </span>object, the mage will be able to progress into more complicated uses of this old arcane art.</span></span></span></div>
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Manipulation is the simplest use of telekinesis being that it is a matter of connecting to the mana stream, applying an anchor and finally manipulating the thing the mage wishes to move. </span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first manipulate emote is done to continue to manipulate the item and retain focus.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Manipulate [1+]</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Force Shove:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A useful spell intended to push back objects, people, or whatever else may be needed, Force Shove is a spell not to be overlooked. With much practice, a highly skilled telekinetic can even focus on their anchor with enough concentrated force to do actual damage to the item grasped.</span></span></span></div>
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">At its most basic form, Force Shove is the application of anchors to an object and then the applying of force to those anchors. According to the weight of the item attempting to be moved this way affects the amount of emotes required to cast.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first concentration(scale) emote is done to continue to build force in order to push back whatever is anchored.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Apply Force[1]</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">To better explain these emote lengths, we have to have an understanding of size, below is a graph to help explain this better:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Small: Up to 10 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Medium: 10 to 30 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Large: 30 to 200 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Huge: 200 + lbs.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Each weight scale above medium will result in an additional emote being added to the count required. For example, if a person was pushing a large object, it would take four emotes to shove it: Connect [1] -&gt; Place Anchor [1] -&gt; Scale [1] -&gt; Apply Force<span style="font-weight: bold;" class="mycode_b"> [1]</span></span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">For Medium or Small, it would be:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale [0] -&gt; Apply Force [1]</span></span></span></span></div>
</div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Force Tether:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">The counterpart to Force Shove, Force Tether is a spell in which a mage will grab hold of an object with their anchor and pull upon it. This can be done to rip down things such as curtains, or perhaps support beams, or to try and pull a person by their armor away from someone else.</span></span></span></div>
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A fast thinking telekinetic will be able to make great use of this spell, being able to pull things to open passages, to block things, and much more!</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first concentration(scale) emote is done to continue to build force in order to pull whatever is anchored.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Pull on the Tether[1]</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">To better explain these emote lengths, we have to have an understanding of size, below is a graph to help explain this better:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Small: Up to 10 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Medium: 10 to 30 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Large: 30 to 200 lbs.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Huge: 200 + lbs.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Each weight scale above medium will result in an additional emote being added to the count required. For example, if a person was pulling a large object, it would take four emotes to do so: Connect [1] -&gt; Place Anchor [1] -&gt; Scale [1] -&gt; Pull on the Tether [1]</span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">For Medium or Small, it would be:</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale [0] -&gt; Pull on the Tether [1]</span></span></span></div>
</div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Force Throw:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Perhaps the second most used of the telekinetic’s arsenal, Force Throw is the means in which a mage will take an object and proceed to do just that - throw it. The force in which the object in question is thrown will vary according to the skill of the mage, but even in lower tiers this spell can prove quite useful.</span></span></span></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">From tossing a book at your friend to throwing a collection of sharpened stones, Force Throw is a spell to be utilized by the creative mind.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i">To cast:</span></span></span><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"> 3+ emotes are required - each emote after the first concentration(scale) emote is done to continue to build force in order to lift and throw the item.</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Throw [1]</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">To better explain these emote lengths and the speed in which an object will be able to be thrown by the mage, we have to have an understanding of size, below is a graph to help explain this better. The size of the object will directly correlate to the speed in which they will be able to be moved.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Small: Up to 10 lbs. Speed is Equal to T4 Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Medium: 10 to 30 lbs. Speed is Equal to T4 Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Large: 30 to 200 lbs. Speed is Equal to T3 Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Huge: 200 + lbs. - Speed is Equal to T2 Throw Speed</span></span></span></div>
<br />
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Each weight scale above medium will result in an additional emote being added to the count required. For example, if a person was attempting to throw a large item, it would take four emotes to do so:</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale Emotes [X] -&gt; Throw [1]</span></span></span></div>
</div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">For Medium or Small, it would be:</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Scale<span style="font-weight: bold;" class="mycode_b"> [0] -&gt; Throw [1]</span></span></span></span></div>
</div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Redirect:</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">The fastest casted spell of all of the telekinetic arsenal, redirect is a prized spell and one no telekinetic should overlook. With the swoop of the mage’s hand, a swiftly soaring arrow can be pushed aside to avoid striking the caster or one of their allies.</span></span></span></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Mechanics:</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">This spell is used to push small objects moving at arrow speed away from the target.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Redirect [1]</span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font">Hover:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">A very niche magic, Hover can only be used when a mage has fully mastered the telekinetic arts. This spell is one in which the caster will place anchors upon an object that they are standing upon and will then lift it - causing them and the object to hover.</span></span></span></div>
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Mechanics:</span></span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Hover is not a true flying spell, as a mage can not soar to grand heights. Instead, Hover allows the caster to do just that, hovering at about 1 meter of the ground. While hovering, they move quicker (6 blocks per turn of movement). This spell can last up to 5 emotes while in combat, but can be done indefinitely out of combat.</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Connect [1] -&gt; Place Anchor [1] -&gt; Concentrate [1] -&gt; Start<span style="font-weight: bold;" class="mycode_b"> Hovering</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Cinzel, serif;" class="mycode_font">Tier Progression</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 1:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">One Week - Weight Limitation: 10 lbs - Object Speed: N/A</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Manipulation<br />
<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 2:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Two Weeks - Weight Limitation: 50 lbs - Object Speed: Average Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Force Shove, Force Tether, Force Throw<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 3:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Two Weeks - Weight Limitation: 150 lbs - Object Speed: Base-pitcher Throw Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Redirection<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 4:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Four Weeks - Weight Limitation: 300 lbs - Object Speed: Arrow Speed</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: N/A<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #b47b84;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Tier 5:</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">You’ve mastered the Telekinetic Art. - Weight Limitation: 400 lbs - Object Speed: N/A</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="color: #ffe7e7;" class="mycode_color"><span style="font-family: Lora, serif;" class="mycode_font">Spells: Hover</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e06666;" class="mycode_color"><span style="font-family: Cinzel, serif;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Redlines</span></span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-family: Lora, serif;" class="mycode_font"><span style="color: #e06666;" class="mycode_color">One cannot use any form of telekinesis to grab hold of entire people and other living beings.  </span><br />
<span style="color: #ff5f54;" class="mycode_color">No force or pressure can be applied directly onto any organs of a person.</span><br />
<span style="color: #e06666;" class="mycode_color">The telekinetic is unable to spin helmets around or crush armor pieces with their anchors. </span><br />
<span style="color: #e06666;" class="mycode_color">The absolute maximum a Telekinec can move amongst its anchors is 400 lbs.  </span><br />
<span style="color: #ff5f54;" class="mycode_color">Cannot control and move other people's limbs, organs, or the like.  </span><br />
<span style="color: #e06666;" class="mycode_color">Should the Telekinetic ever lose focus on the object, or should they lose line of sight, the tether to the item will be lost and it will fall. </span><br />
<span style="color: #ff5f54;" class="mycode_color">When Force Shove is used it is applying force upon the anchor on someone's clothing or armor. </span><br />
<span style="color: #e06666;" class="mycode_color">When Force Tether is used to pull, it is using the anchor to pull on armor or clothing so cloth is likely to rip.  </span><br />
<span style="color: #ff5f54;" class="mycode_color">The amount of force a mage can apply to their anchor mirrors the amount of weight they are able to manipulate. </span><br />
<span style="color: #e06666;" class="mycode_color">Redirect can only affect physical objects, no deflecting magical spells. </span><br />
<span style="color: #ff5f54;" class="mycode_color">After one use of the Redirect spell, the Telekinec must wait for 1 emote before another casting of the spell. </span><br />
<span style="color: #e06666;" class="mycode_color">Maximum height Hover can reach is 1 meter from the surface, and the maximum speed is +2 blocks to the typical walking speed. </span><br />
<span style="color: #ff5f54;" class="mycode_color">To use Hover you must place the anchor on an object that is of relevant weight and flat, this weight does not count to their weight total. </span></span></span></div>]]></content:encoded>
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