Elementalism
( Core Magic )
“Only through the elements, can life exist.“ - Allyah Suncaller
Fire must remain ever burning, as change is brought through the destruction. Water must continue to flow for eternity, providing the fuel for life to continue existing. Earth remains steady and strong, as a ground for life to walk upon, and a place for roots to take hold. Air will watch for eternity, as a breath for lungs, and a tool to move the other elements. It is through these “gifts” to the world that Laervikorum shows her true allegiances. Turmoil and war do not matter, as long as the elements continue to flow throughout the world, life will continue.
It is through Laervikorum that the first Elementalists were created, and given their elemental guardians to watch over them. Igne, Aqua, Terra, and Caelum. These four great adventurers of different houses all sought the change they wished to see within the world, mastering their given element in order to make it happen.
It is said that one day, the goddess herself appeared before each of the four chosen. The Dragons were harnessing the elements, and the warring factions of The Draconic began to threaten the sanctity of the elemental balance within the realm.
The Magic
![[Image: AD_4nXd4V_BZCle0E40gmselq1dm-uGMDJNE9rOE...KXSGGAOntQ]](https://lh7-us.googleusercontent.com/docsz/AD_4nXd4V_BZCle0E40gmselq1dm-uGMDJNE9rOE1HuMlFEh1nDKGqzkXwwgNc7KDzEJ6xTqUDUOQn1PrzRcOUkDCQchkwS1l7rzwYCrAcj8qTvenMLhwSJrTJ9kR9RucA5gBCNcZwfon6ohlUKdW1c6UvyQb0sw?key=5up58WzSVezJKXSGGAOntQ)
Laervikorum continues to channel her Elements to those who are willing to learn, and respect the element they are seeking to learn. The elements have an affinity to certain people, and before you can pick up your first element, you must undergo a ritual based upon finding your elemental affinity.
To do this ritual the user must locate 4 objects that represent each of the four elements. They then must place them in the cardinal directions, creating a circle. After the objects have been laid out, the candidate for learning their affinity must approach each of the objects in order, and ask them to do something minor in response. (This could be a small wiggle of the object, little cracks filling the stone, or a faint glow to the object. Anything is permissible as long as it is minor and negligible.) The order of this is important, starting with Fire, Water, Earth, Air. However, when each of the four objects have been asked to participate, the candidate must now thank the elements in reverse order in however way they’d like. (Air, Earth, Water, Fire.)
The item(s) that reacts the weakest to this test will be a signifier for the element that they will struggle the most with learning. The item(s) that reacts the strongest will be a signifier for the candidates affinity.
~ Elements are decided OOC’ly, but an Elementalist with a TA will be able to initiate this ritual and DM it. The teacher should ask the aspirant beforehand what element they want to learn, and use this information to track the affinity within the ritual.
~ Any Elementalist with a TA can initiate this ritual, even if the target doesn’t want to learn elementalism. Affinities can be used RP’ly outside of the magic.
~ Affinity is flavor. You can still get a hold of elements you don’t have an affinity to, but the journey would be “Harder” for your character IRP.
Becoming an Elementalist
![[Image: AD_4nXdenJDS6mbQ8FxG_9sQdv6gU_Ft-8l04ulI...KXSGGAOntQ]](https://lh7-us.googleusercontent.com/docsz/AD_4nXdenJDS6mbQ8FxG_9sQdv6gU_Ft-8l04ulIxuYIuixe5e24gkjmlj2489lyvlxYSbQ1yqf0-5IcOF1KJ0L8NsWrwxTsi_HPYukNm7m6Ru3Sab4qy8cY4pzLOTn7b3GIyKLzjmvM-fY3s0DIePK4Jl5DK6tU?key=5up58WzSVezJKXSGGAOntQ)
After performing the affinity ritual, a student must connect to their element for the first time. The user must meditate on their element with the guidance of their teacher. Through this meditation, it is up to the teacher to guide someone into learning to perceive the elemental plane. This can be through a literal vision that represents the element they are connecting to.
All that needs to be present for this connection ritual is the element that they are trying to connect to. A flame, A body of water, or a rock. Air elementalists always have an easy time connecting their first time.
~ You must find someone with a specific element TA to learn that element. An earth Elementalist cannot teach fire Elementalism, etc.
~ You may use iElementalistry of Laevikorum in your visions, though it will never truly be the Goddess.
~ There is no “right” way to DM a ritual, but the teacher must touch upon key points. The student will see a representation of their chosen element, and then without realizing it, they immediately cast T1 manipulation in however way the student desires.
~ Air and Earth Elementalists connect near instantly due to the abundance of their element.
~ Water Elementalists will have a slightly harder time.
~ Fire Elementalists have a much harder time connecting to their element.
~ The difficulty for the first connection is purely flavor.
~ You cannot learn another element until you reach T3 in your FIRST element.
~ When posting an MA for Elementalism, be sure to specify what element. ( Elementalism - (Element) )
Tells:
All abilities require a “Tell” upon the first emote in the order, even if connection isn’t required. This can simply be “aura”, but Elementalists have an Elemental Aura.. (IE; Earth Elementalists have tiny pebbles that begin to float around their body. Fire elementalists make sparks appear, or embers. Etc.)
~ The Elemental Aura is aesthetic only, and cannot have any effect on another player, save for Non-Combat simple flavor emotes that have no bearing mechanical roleplay.
~ Elementalism Aura can be used as a tell for other magics, and can be combined per element to create unique effects.
~ Using an Element requires THAT ELEMENTS aura. (IE; You cannot use a Fire tell for Water Elementalism.)
Ability Overview
~=~ Elemental Manipulation ~=~
Every element can be manipulated through this Ability. The user can “connect” to their element, and using this basic connection they can manipulate whatever element they are attuned to. Through training and hardship, anyone can learn to control all four elements.
The most basic form of Manipulation is the ability to control the flow and structure of the element. This will strengthen alongside Tier Progression, but is available at T1. The two types of general manipulation are “Projectile” and “Structure” manipulation.
Projectile manipulation is what allows for elements in motion, and Structure manipulation allows for a static version of the element. Structures may move, though they travel much slower than their projectile counterparts.
T1 - Four(4) Emotes. Hear Element(1) -> Connect(1) -> Control(1) -> Manipulate/Release(1)
- Marble sized projectile; (10) Block range.
- No Structures.
- No Continuous Casting.
T2 - Four(4+) Emotes. Hear Element(1) -> Connect(1) -> Control(1) -> Manipulate/Release(1) -> [Continuous Casting (+1)]
- Baseball sized projectile; (15) Block range.
- (2x2x2) Block Structures max.
- Max of 2 emotes for Continuous Casting.
T3 - Three(3+) Emotes. Connect(1) -> Control(1) -> Manipulate/Release(1) -> [Continuous Casting (+1)]
- Baseball sized projectile, up to Baseball with (1) extra Control emote; (20) Block range.
- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 2.
- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add, up to a max of (4x4x4).
- Max of 4 emotes for Continuous Casting.
T4 - Three(3+) Emotes. Connect(1) -> Control(1) -> Manipulate/Release(1) -> [Continuous Casting (+1)]
- Baseball sized projectile, but may be increased to Basketball sized and then Beach Ball sized with (1) and (2) extra Control emotes respectively; Line of Sight range.
- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 3.
- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add up to a max of (6x6x6).
- The Elementalist starts with 4 emotes of Continuous Casting but may add 2 extra emotes of Continuous Casting per extra Control emote they add to the spell, up to a max of 8 emotes of Continuous Casting.
T5 - Three(3+) Emotes. Connect(1) -> Control(1) -> Manipulate/Release(1) -> [Continuous Casting (+1)]
- Baseball sized projectile, but may be increased to Basketball sized and then Beach Ball sized with (1) and (2) extra Control emotes respectively; Line of Sight range.
- While preparing a projectile, the Elementalist can charge multiple projectiles. One additional projectile per (1) added Control emote, up to a max of 4.
- When casting, the Elementalist starts with a (2x2x2) with (1) emote of Control but can add another (1x1x1) per extra Control emote they add up to a max of (8x8x8).
- The Elementalist starts with 4 emotes of Continuous Casting but may add 2 extra emotes of Continuous Casting per extra Control emote they add to the spell, up to a max of 10 emotes of Continuous Casting.
Out of combat, spellcasting is much more free form. There is no true limit to what an elementalist can do, especially with help from others. However, an elementalist, at one time, cannot control more than the max limit listed for structures as shown above. Emote counts don’t matter when manipulating, so long as they seem reasonable. For example, controlling an (8x8x8) in only 1 emote isn’t reasonable. It’s meant to be free form and structures created may stay in place, within reason. This mainly applies to Earth as the other elements have a harder time staying in place.
General Manipulation Redlines:
~ Projectiles do not have to travel. The Release emote can be held onto until ready to release.
~ Projectiles can be summoned within 1 block of the caster.
~ When holding onto multiple projectiles, they may either all be thrown at once in one direction, or may be thrown during separate emotes and in whatever direction the Elementalist chooses.
~ Structures can be made up to 2 blocks away.
~ Continuous casting for structures can move the structure at a max of 4 blocks per emote.
~ Elementalists must maintain line of sight with their Structures, else they will crumble to the ground.
~ All elemental structures, after their Continuous Casting period, or if the Elementalist stops concentrating on them, will crumble back to the ground.
~=~ Elemental Summoning ~=~
Normally an Elemental can only remain within line of sight of the summoner, however, T4 Elementalists can create a “Shrine”. The sole purpose of a shrine is to tether an Elemental. With a shrine active, the Elemental can act even if its summoner is knocked down. Around a shrine, an elemental can move up to 50 blocks away, OR they can persist within the borders of a city.
T4 - Four(4) Emotes. Connect(1) -> Call Elemental(1) -> Shape Elemental(2)
- Max of 6 feet tall.
T5 - Four(4) Emotes. Connect(1) -> Call Elemental(1) -> Shape Elemental(2)
- Max of 7 feet tall.
~ Once summoned, an Elemental acts as an additional NPC.
~ Every time an Elemental is summoned, it is the same elemental reborn. Not a new elemental every time. The Elementalist may, at any point, decide to summon a new Elemental.
~ Aesthetics and looks of the Elemental is up to the summoner's choice.
~ Elementals do not need to be humanoid, and instead can look like animals. However, they cannot go above the height limit, and this has no effect on mechanics or vulnerability.
~ If the summoner of an Elemental without a shrine is unconscious, the connection will drop and the Elemental will disappear back into the elemental plane.
~ Each Elemental’s stats will be listed underneath their respective Element.
~ Out of Combat, Elementals can regenerate their hit-counter fully after 1 IRL hour of being out of combat.
~ Out of Combat, Elementals may utilize magic at a T4 level.
Shrines:
Shrines are small areas with various signifiers of the respected Element; they feature items containing that element's essence, art of said element, even statues and entire structures representing the element. Shrines have no size limit, big or small, but have the same radius no matter the size.
A T4 elementalist can call upon the desired element to inhibit the shrine crafted with the help of two other adept Elementalists. This requires a small ritual of respect for said element. Kind words should be said, directed at the shrine, as well as a “thank you” for what the element does for the world.
Shrine Link(Lead by the T4+)
Five(5) Emotes. Call Element(1) -> Thank Element(1) -> Channel Element(2) -> Seal Element(1)
~ Only T4 Elementalists can activate a shrine, requires two other Elementalists of at least T3.
~ This requires an LT approval. Take SS’s of the ritual, and Submit them in a ticket on the discord with an @ to the Lore Team.
~ Binding an Elemental to the Shrine is done during the ritual.
~ Only one Elemental can be bound to a Shrine at a time. Only Elementals of the leader of the Ritual can be bound to a Shrine.
~ An Elementalist can have a max of 4 shrines linked to them.
~ The shrine elemental can be played by the person who summons them.
~ Should the Elementalist be unable to give orders to the Elemental, they will go inactive. Such will occur in situations like the Elementalist being knocked unconscious.
~ Should an Elemental be destroyed, the Elementalist must resummon them at their respective Shrine, or, should they not wish to keep that Elemental, create a new Shrine.
~=~ Elemental Gifts ~=~
Elements are about more than just what it seems at first! Fire is volatile, and full of passion, but it also keeps people safe and warm. Water is mighty and unstoppable, but it gives life. Earth is steady and strong, but houses all the plants upon the world. Air is responsible for breathing and life as well, but it can lift the wings of birds, and cool you down on a hot day. Each element has a set of “gifts”, minor abilities that go alongside learning an element.
"Ah, the demons telling me to write Candy and Slime Elementalism have returned. One moment. I'll be with you shortly."
~ oOo ~
Showlocke
Lore Admin
~ oOo ~
Characters:
Allyah Suncaller - Tavrosi Kinbok